{"name":"The Infested Keep","permission":{"default":0,"YwtI0H1etkF76X7T":3},"flags":{"core":{"sourceId":"JournalEntry.ylAuK7jPvbtb6CvE"}},"content":"<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">Welcome. I'm Baileywiki, and thanks for trying out my maps for Foundry VTT. Some things you want to know:</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">UPDATE 10/22/20: Now using core Foundry lighting so Dancing Lights module is no longer needed.</p>\n<h2 style=\"box-sizing: border-box; user-select: text; color: #191813;\">These Maps Be Upgradable!</h2>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">These maps are all free. But most of these maps&nbsp;<em style=\"box-sizing: border-box; user-select: text;\">also&nbsp;</em>have (or will have) the ability to be upgraded and customized. Clear out a dilapidated mansion and then work to take it over as a base. Turn a wizard's room into a cleric's temple... or a druid's garden. Commandeer a sailing vessel and upgrade it over time.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">I have a&nbsp;<strong style=\"box-sizing: border-box; user-select: text;\">Patreon&nbsp;</strong>for fans who value this kind of extensibility of game play at&nbsp;<a class=\"hyperlink\" style=\"box-sizing: border-box; user-select: text;\" href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"nofollow noopener\">https://www.patreon.com/baileywiki</a>&nbsp;</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<h2 style=\"box-sizing: border-box; user-select: text; color: #191813;\">Modules in Use (Optional)</h2>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">Whenever possible, I use the following modules. You'll want to get your hands on them for the full effect, but everything is optional:</p>\n<ul style=\"box-sizing: border-box; user-select: text; color: #191813;\">\n<li style=\"box-sizing: border-box; user-select: text;\"><a style=\"box-sizing: border-box; user-select: text;\" href=\"https://foundryvtt.com/packages/multilevel-tokens/\" target=\"_blank\" rel=\"noopener\">Multilevel Tokens</a>: I create automatic teleport points to get your players around the map. I also project players from one level so players on another level can see them.</li>\n<li style=\"box-sizing: border-box; user-select: text;\"><a style=\"box-sizing: border-box; user-select: text;\" href=\"https://foundryvtt.com/packages/tokenmagic/\" target=\"_blank\" rel=\"noopener\">Token Magic FX</a>: Special effects on some maps, including a shimming effect on the Pocket Dimension Mansion.</li>\n<li style=\"box-sizing: border-box; user-select: text;\"><a style=\"box-sizing: border-box; user-select: text;\" href=\"https://foundryvtt.com/packages/parallaxia/\" target=\"_blank\" rel=\"noopener\">Parallaxia</a>: This module lets you animate tiles, like water running by and other nifty things.</li>\n<li style=\"box-sizing: border-box; user-select: text;\"><a style=\"box-sizing: border-box; user-select: text;\" href=\"https://foundryvtt.com/packages/fxmaster/\" target=\"_blank\" rel=\"noopener\">FXMaster</a>: Lots of great weather and special effects for your maps.</li>\n</ul>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<h2 style=\"box-sizing: border-box; user-select: text; color: #191813;\">About the Keep</h2>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">For a <strong>complete walkthrough</strong> of the Infested Keep, watch the <a href=\"https://youtu.be/iVIhTx-etSk\" target=\"_blank\" rel=\"noopener\"><strong>YouTube Video</strong></a>. (Spoilers ahead!)</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">This is a ruined version of the normal Keep with new surprises a decidedly dower motif. Featuring an eerie ambieance from Michael Ghelfe (<a href=\"https://www.youtube.com/user/MichaelGhelfi\" target=\"_blank\" rel=\"noopener\">Youtube</a> | <a href=\"https://www.patreon.com/MichaelGhelfi\" target=\"_blank\" rel=\"noopener\">Patreon</a>) and new surprises.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\"><span style=\"box-sizing: border-box; user-select: text; text-decoration-line: underline;\">Modules in Use</span>:&nbsp;<strong style=\"box-sizing: border-box; user-select: text;\">Multilevel Token</strong>&nbsp;hotspots are in place to teleport your players around and to project them from level to another. And&nbsp;<strong style=\"box-sizing: border-box; user-select: text;\">FXMaster</strong>&nbsp;for creating clouds, weather, bats and general ambieance.&nbsp;</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\"><span style=\"box-sizing: border-box; user-select: text; text-decoration-line: underline;\">Special Use of Ambient Sounds</span>: In each level of the Keep you can hear crackling fires, dripping water and wind (when standing outside on the roof levels). There is also a magic emination in the ballroom if you use the \"Mage\" version.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<h2 style=\"box-sizing: border-box; user-select: text; color: #191813;\">Available Upgrades</h2>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">The Infested Keep is itself an upgrade to the Keep along with the rest of the Keep floors and more great stuff at <a class=\"hyperlink\" style=\"box-sizing: border-box; user-select: text;\" href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"nofollow noopener\">https://www.patreon.com/baileywiki</a>&nbsp;</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">Besides the other alternative rooms, you also have <strong>4 alternatives to the main ballroom</strong> (see below)!</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">Communicate with me anytime at my&nbsp;<a style=\"box-sizing: border-box; user-select: text;\" href=\"https://discord.gg/Sb9E3Tu\" target=\"_blank\" rel=\"noopener\">Discord</a>&nbsp;or via&nbsp;<a style=\"box-sizing: border-box; user-select: text;\" href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">Patreon</a>.&nbsp;</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<h2 style=\"box-sizing: border-box; user-select: text; color: #191813;\">Important DM Notes for Advanced Functionality</h2>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\"><span style=\"text-decoration: underline;\">Activating Teleports</span>: Install and activate Multilevel Token. To actually trigger a teleport, a token must be standing in the hot spot and click on the Journal Entry in that zone.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\"><span style=\"text-decoration: underline;\">Load All Maps</span>. You must load the other Infested Keep maps in order to get all teleports to work. Otherwise, they have no maps to teleport to. <span style=\"text-decoration: underline;\">THE EXCEPTION is your Level 3 Ballroom</span>. Just import the version of the ballroom that you want, or else the teleport will randomly teleport you to any of the ballrooms that you have imported.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<h2 style=\"box-sizing: border-box; user-select: text; color: #191813;\">List of Rooms/Features</h2>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">LVL0 <strong>Basement</strong>: Dungeon, Torture Room, Secret Tunnel, Pantry/Ale Storage, Crypt (with 3 alternate versions)</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">LVL1 <strong>Great Hall</strong>: Kitchen, Dining Room, Bathroom, Study, Secret Passage Behind Throne</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">LVL2 <strong>Guest Rooms</strong>: Living Quarters, Lounge</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">LVL3 <strong>Ballroom</strong>: Library, Guest Quarters:</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;4 Alternatives:</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Campsite</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Treasure Horde</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Magees &amp; Rituals</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Bones &amp; Ghosts</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">LVL4: <strong>Garden</strong>: Rooftop Garden, Servants Quarters, Guards Quarters, Armory, Smithy, Arcane Room</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">LVL5: <strong>Battlements</strong>: Balcony, Treasure Room, Wizard's Room (alternate version)</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">LVL6: <strong>Towers</strong>: Includes Wizard's Observatory Tower (alternatve version)</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>","_id":"0mrODs5JofcRqje5"}
{"name":"The Keep","permission":{"default":0,"YwtI0H1etkF76X7T":3},"flags":{"core":{"sourceId":"JournalEntry.u1T6sXgO9Ztqo5wq"}},"content":"<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">Welcome. I'm Baileywiki, and thanks for trying out my maps for Foundry VTT. Some things you want to know:</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">UPDATE 10/22/20: Now using core Foundry lighting so Dancing Lights module is no longer needed.</p>\n<h2 style=\"box-sizing: border-box; user-select: text; color: #191813;\">These Maps Be Upgradable!</h2>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">These maps are all free. But most of these maps&nbsp;<em style=\"box-sizing: border-box; user-select: text;\">also&nbsp;</em>have (or will have) the ability to be upgraded and customized. Clear out a dilapidated mansion and then work to take it over as a base. Turn a wizard's room into a cleric's temple... or a druid's garden. Commandeer a sailing vessel and upgrade it over time.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">I have a&nbsp;<strong style=\"box-sizing: border-box; user-select: text;\">Patreon&nbsp;</strong>for fans who value this kind of extensibility of game play at&nbsp;<a class=\"hyperlink\" style=\"box-sizing: border-box; user-select: text;\" href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"nofollow noopener\">https://www.patreon.com/baileywiki</a>&nbsp;</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<h2 style=\"box-sizing: border-box; user-select: text; color: #191813;\">Modules in Use (Optional)</h2>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">Whenever possible, I use the following modules. You'll want to get your hands on them for the full effect, but everything is optional:</p>\n<ul style=\"box-sizing: border-box; user-select: text; color: #191813;\">\n<li style=\"box-sizing: border-box; user-select: text;\"><a style=\"box-sizing: border-box; user-select: text;\" href=\"https://foundryvtt.com/packages/multilevel-tokens/\" target=\"_blank\" rel=\"noopener\">Multilevel Tokens</a>: I create automatic teleport points to get your players around the map. I also project players from one level so players on another level can see them.</li>\n<li style=\"box-sizing: border-box; user-select: text;\"><a style=\"box-sizing: border-box; user-select: text;\" href=\"https://foundryvtt.com/packages/tokenmagic/\" target=\"_blank\" rel=\"noopener\">Token Magic FX</a>: Special effects on some maps, including a shimming effect on the Pocket Dimension Mansion.</li>\n<li style=\"box-sizing: border-box; user-select: text;\"><a style=\"box-sizing: border-box; user-select: text;\" href=\"https://foundryvtt.com/packages/parallaxia/\" target=\"_blank\" rel=\"noopener\">Parallaxia</a>: This module lets you animate tiles, like water running by and other nifty things.</li>\n<li style=\"box-sizing: border-box; user-select: text;\"><a style=\"box-sizing: border-box; user-select: text;\" href=\"https://foundryvtt.com/packages/fxmaster/\" target=\"_blank\" rel=\"noopener\">FXMaster</a>: Lots of great weather and special effects for your maps.</li>\n</ul>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<h2 style=\"box-sizing: border-box; user-select: text; color: #191813;\">About the Keep</h2>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">For a <strong>complete walkthrough</strong> of the Keep, watch the <a href=\"https://youtu.be/nUu8ZH6aNPE\" target=\"_blank\" rel=\"noopener\"><strong>YouTube Video</strong></a>. (Spoilers ahead!)</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">This is a 6-level Keep (the main building within a castle area), meant to serve as a central hub for your story. Clear out a bad guy, make it base, or just interact with NPCs to some interesting end.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\"><span style=\"box-sizing: border-box; user-select: text; text-decoration-line: underline;\">Modules in Use</span>:&nbsp;<strong style=\"box-sizing: border-box; user-select: text;\">Multilevel Token</strong>&nbsp;hotspots are in place to teleport your players around and to project them from level to another. And&nbsp;<strong style=\"box-sizing: border-box; user-select: text;\">FXMaster</strong>&nbsp;for creating clouds, weather, bats and general ambieance.&nbsp;</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\"><span style=\"box-sizing: border-box; user-select: text; text-decoration-line: underline;\">Special Use of Ambient Sounds</span>: In each level of the Keep you can hear crackling fires, dripping water and wind (when standing outside on the roof levels).</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\"><strong style=\"box-sizing: border-box; user-select: text;\"><span style=\"box-sizing: border-box; user-select: text; text-decoration-line: underline;\">Available Upgrades</span></strong>: The Keep has two main upgrades, both available on Patreon <a class=\"hyperlink\" style=\"box-sizing: border-box; user-select: text;\" href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"nofollow noopener\">https://www.patreon.com/baileywiki</a>&nbsp;</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">First, the first 3 levels of the Keep are free to everyone. The <strong>basement and top levels</strong> are only available to Patreons. There are also <strong>alternative rooms</strong> available for the basement, as well as a <strong>murder room</strong> and a <strong>wizard's tower</strong>.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">Second, the Keep is available in an <strong>\"infested\" version</strong>, ready for an epic dungeon crawl. Check out the Journal entry for the Infested Keep for more details.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">Communicate with me anytime at my&nbsp;<a style=\"box-sizing: border-box; user-select: text;\" href=\"https://discord.gg/Sb9E3Tu\" target=\"_blank\" rel=\"noopener\">Discord</a>&nbsp;or via&nbsp;<a style=\"box-sizing: border-box; user-select: text;\" href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">Patreon</a>.&nbsp;</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<h2 style=\"box-sizing: border-box; user-select: text; color: #191813;\">Important DM Notes for Advanced Functionality</h2>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\"><span style=\"text-decoration: underline;\">Activating Teleports</span>: Install and activate Multilevel Token. To actually trigger a teleport, a token must be standing in the hot spot and <strong>click on the Journal Entry</strong> in that zone.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\"><span style=\"text-decoration: underline;\">Load All Maps</span>. You must load the other Infested Keep maps in order to get all teleports to work. Otherwise, they have no maps to teleport to.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<h2 style=\"box-sizing: border-box; user-select: text; color: #191813;\">List of Rooms/Features</h2>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">LVL0 <strong>Basement</strong>: Dungeon, Torture Room, Secret Tunnel, Pantry/Ale Storage, Crypt (with 3 alternate versions)</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">LVL1 <strong>Great Hall</strong>: Kitchen, Dining Room, Bathroom, Study, Secret Passage Behind Throne</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">LVL2 <strong>Guest Rooms</strong>: Living Quarters, Lounge, Murder Room (alternate version)</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">LVL3 <strong>Ballroom</strong>: Library, Guest Quarters</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">LVL4: <strong>Garden</strong>: Rooftop Garden, Servants Quarters, Guards Quarters, Armory, Smithy</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">LVL5: <strong>Battlements</strong>: Balcony, Treasure Room, Wizard's Room (alternate version)</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">LVL6: <strong>Towers</strong>: Includes Wizard's Observatory Tower (alternatve version)</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>","_id":"4YpcJ3enyTrbuRkS"}
{"name":"01 Baileywiki Read Me","permission":{"default":0,"YwtI0H1etkF76X7T":3},"flags":{"core":{"sourceId":"JournalEntry.hH84fab1PRqlhkkI"}},"content":"<p>Welcome. I'm Baileywiki, and thanks for trying out my maps for Foundry VTT. Some things you want to know:</p>\n<p><span style=\"color: #191813;\">This Journal Entry is a general guide for using my maps, including advanced functionality, differences in teleporting schema, and generally how to do or fix things.</span></p>\n<p>&nbsp;</p>\n<h2 style=\"box-sizing: border-box; user-select: text; color: #191813;\">Modules in Use (Optional)</h2>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">Whenever possible, I use the following modules. You'll want to get your hands on them for the full effect, but everything is optional:</p>\n<ul style=\"box-sizing: border-box; user-select: text; color: #191813;\">\n<li style=\"box-sizing: border-box; user-select: text;\"><a style=\"box-sizing: border-box; user-select: text;\" href=\"https://foundryvtt.com/packages/multilevel-tokens/\" target=\"_blank\" rel=\"noopener\">Multilevel Tokens</a>: I create automatic teleport points to get your players around the map. I also project players from one level so players on another level can see them.&nbsp;</li>\n<li style=\"box-sizing: border-box; user-select: text;\"><a style=\"box-sizing: border-box; user-select: text;\" href=\"https://foundryvtt.com/packages/fxmaster/\" target=\"_blank\" rel=\"noopener\">FXMaster</a>: Lots of great weather and special effects for your maps.</li>\n<li style=\"box-sizing: border-box; user-select: text;\"><a style=\"box-sizing: border-box; user-select: text;\" href=\"https://foundryvtt.com/packages/token-attacher/\" target=\"_blank\" rel=\"noopener\">Token Attacher Module</a>: Used to drag-and-drop special \"Actor\" assets from the Actor compendium. These include large sailing vessels like the Galleon or Airship, special devices like a cargo crain or a teleporter pad, or even whole levels of the Tower. You could build these manually with the artwork, but who needs that kind of work??</li>\n<li style=\"box-sizing: border-box; user-select: text;\"><a style=\"box-sizing: border-box; user-select: text;\" href=\"https://foundryvtt.com/packages/CommunityLighting/\" target=\"_blank\" rel=\"noopener\">Community Lighting</a>&nbsp;by Blitz: used for special lighting effects not available in core Foundry.&nbsp;</li>\n<li style=\"box-sizing: border-box; user-select: text;\"><a style=\"box-sizing: border-box; user-select: text;\" href=\"https://foundryvtt.com/packages/roofs/\" target=\"_blank\" rel=\"noopener\">Roofs &amp; Overhead Tiles</a>: Used to dynamically reveal the interiors of marketplace tents and buildings around the various maps. Just hide the tiles manually if you don't want to use it.</li>\n</ul>\n<p>&nbsp;</p>\n<h2>About Teleporting</h2>\n<p>I use Multilevel Token module heavily to help you move players from map to map. There are a few ways this might happen:</p>\n<p>1. <strong>Automatic</strong>. Just by a player stepping into a teleport \"zone\", they will zap to the next location</p>\n<p>2. <strong>Click-to-Teleport</strong>: Many teleport zones contain a journal entry. this entry doesn't do or say anyting in particular, but it's there for your players to initiate the teleport when they are standing in the zone. This is to help maintain more control and cut down on the chaos of players accidentally teleporting to other maps.</p>\n<p>Communicate with me anytime at my <a href=\"https://discord.gg/Sb9E3Tu\" target=\"_blank\" rel=\"noopener\">Discord</a> or via <a href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">Patreon</a>.</p>\n<p>&nbsp;</p>\n<h2>About Files</h2>\n<p>All of the artwork and sounds can be accessed through the <span style=\"text-decoration: underline;\">data/modules/baileywiki-maps-premium/maps path</span>. Check it out.</p>\n<p>&nbsp;</p>\n<p>Why should you care?</p>\n<p>1. There are extra files and easter eggs in there. Often alternatives versions of maps.</p>\n<p>2. You could back up these files somewhere else if you have an important map that you don't want to lose&nbsp;</p>\n<p>&nbsp;</p>\n<h2>How Importing from the Compendium Works</h2>\n<p>When you import an asset like a Scene or an Actor from the Baileywiki Compendium, you're just making a copy of the instructions for the map in your local world. Foundry reads these instructions in order to render the map in your game. The assets themselves (the pictures and sounds), are installed into a special directory within your Foundry modules file structure.</p>\n<p>&nbsp;</p>\n<p>If you unistall the Baileywiki Module, then you will lose the Compendium. This doesn't affect the Scenes or assets that you've already imported EXCEPT that the artwork and sound files may be lost. When you try to open your Scene, those elements will be missing. For this reason, it's important to backup your modules/baileywiki-maps-premium folders.</p>\n<p>&nbsp;</p>\n<p>Communicate with me anytime at my&nbsp;<a href=\"https://discord.gg/Sb9E3Tu\" target=\"_blank\" rel=\"noopener\">Discord</a>&nbsp;or via&nbsp;<a href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">Patreon</a>.</p>","_id":"6k60YUmGtYHMqsaZ"}
{"_id":"71fZwi7jchL5C9UL","name":"The Church","permission":{"default":0,"YwtI0H1etkF76X7T":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.MpXvc7Upfrad40qE"}},"content":"<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">Welcome. I'm Baileywiki, and thanks for trying out my maps for Foundry VTT. Some things you want to know:</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<h1 style=\"box-sizing: border-box; user-select: text; color: #191813;\">GM Walkthrough Video</h1>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">Best to watch the <a href=\"https://www.youtube.com/watch?v=ylp_2eED2jM\" target=\"_blank\" rel=\"noopener\">walkthrough video. </a></p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">The <strong>crypt level</strong> is very customizable. Make sure you watch the video for a quick tutorial on what's available and how to make changes.&nbsp;</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<h2 style=\"box-sizing: border-box; user-select: text; color: #191813;\">Quick Tips</h2>\n<ol>\n<li style=\"box-sizing: border-box; user-select: text; color: #191813;\">You must import <strong>two important Journal Entries </strong>that are required to make the teleports function: \"stair\" and \"gm-only\". You can read their descriptions for more information.</li>\n<li style=\"box-sizing: border-box; user-select: text; color: #191813;\">Many of the tiles, lights, drawings and sounds are locked in place by Token Attacher module. Use Token Attacher's <strong>Quick Edit mode</strong> to move most things around.</li>\n</ol>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<h2 style=\"box-sizing: border-box; user-select: text; color: #191813;\">Modules in Use (Optional)</h2>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">Whenever possible, I use the following modules. You'll want to get your hands on them for the full effect:</p>\n<ul>\n<li style=\"box-sizing: border-box; user-select: text; color: #191813;\"><a style=\"box-sizing: border-box; user-select: text;\" href=\"https://foundryvtt.com/packages/fxmaster/\" target=\"_blank\" rel=\"noopener\">FXMaster</a>: Lots of great weather and special effects for your maps.</li>\n<li style=\"box-sizing: border-box; user-select: text;\"><a style=\"box-sizing: border-box; user-select: text;\" href=\"https://foundryvtt.com/packages/multilevel-tokens/\" target=\"_blank\" rel=\"noopener\">Multilevel Tokens</a>: I create automatic teleport points to get your players around the map. I also project players from one level so players on another level can see them.</li>\n<li style=\"box-sizing: border-box; user-select: text;\"><a href=\"https://foundryvtt.com/packages/roofs/\" target=\"_blank\" rel=\"noopener\">Roofs &amp; Overhead Tiles</a>: Dynamically removes the roof when a player token enters a building.</li>\n<li style=\"box-sizing: border-box; user-select: text;\"><a style=\"box-sizing: border-box; user-select: text;\" href=\"https://foundryvtt.com/packages/token-attacher/\" target=\"_blank\" rel=\"noopener\">Token Attacher</a>: This is&nbsp;<strong>required if you want to deploy prefab assets from the Actor Compendium</strong>. Things like, carts, ships, buildings and teleporters.</li>\n<li style=\"box-sizing: border-box; user-select: text;\"><a style=\"box-sizing: border-box; user-select: text;\" href=\"https://foundryvtt.com/packages/tokenmagic/\" target=\"_blank\" rel=\"noopener\">Token Magic FX</a>: Special effects on some maps, including drop shadows, flames, and more.</li>\n</ul>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<h2 style=\"box-sizing: border-box; user-select: text; color: #191813;\">About the Church</h2>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">The Church comes in three varieties, Holy Light, Dark and Unholy. They have the same layouts and modular designs, with various changes to the decor and color scheme.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<h3 style=\"box-sizing: border-box; user-select: text; color: #191813;\"><strong>Free Version:&nbsp;</strong></h3>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">The Free Module has the Holy Light version of the church.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<h3 style=\"box-sizing: border-box; user-select: text; color: #191813;\"><strong>Premium Version:</strong></h3>\n<p>The premium version has all three versions of the church.&nbsp;</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">Communicate with me anytime at my&nbsp;<a href=\"https://discord.gg/NEDk4SKMMZ\" target=\"_blank\" rel=\"noopener\">Discord&nbsp;</a>or via&nbsp;<a style=\"box-sizing: border-box; user-select: text;\" href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">Patreon</a>.&nbsp;</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<h2 style=\"box-sizing: border-box; user-select: text; color: #191813;\">Have a Problem or Questions?&nbsp;</h2>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">Communicate with me anytime at my&nbsp;<a href=\"https://discord.gg/NEDk4SKMMZ\">Discord&nbsp;</a>(best) or via&nbsp;<a style=\"box-sizing: border-box; user-select: text;\" href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">Patreon</a>.&nbsp;</p>"}
{"name":"The Farmhouse","permission":{"default":0,"YwtI0H1etkF76X7T":3},"flags":{"core":{"sourceId":"JournalEntry.FLidYfgzj7s7ZFrT"}},"content":"<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">Welcome. I'm Baileywiki, and thanks for trying out my maps for Foundry VTT. Some things you want to know:</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<h1 style=\"box-sizing: border-box; user-select: text; color: #191813;\">GM Walkthrough Video</h1>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">Best to watch the <a href=\"https://youtu.be/3P1iWlzCCXc\" target=\"_blank\" rel=\"noopener\">walkthrough video</a>.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">It's important to watch this video for a primer on all the advanced functionality in this map. There is a lot more going on here than simple walls and lights!</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<h2 style=\"box-sizing: border-box; user-select: text; color: #191813;\">Quick Tips</h2>\n<ol>\n<li style=\"box-sizing: border-box; user-select: text; color: #191813;\">You must import&nbsp;<strong>two important Journal Entries&nbsp;</strong>that are required to make the teleports function: \"stair\" and \"gm-only\". You can read their descriptions for more information.</li>\n<li style=\"box-sizing: border-box; user-select: text; color: #191813;\">You <strong>must import the special macro</strong> called \"leaves-rustling-freeversion\" if you want to hear the sound of the corn rustling as your players move through it.</li>\n</ol>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<h2 style=\"box-sizing: border-box; user-select: text; color: #191813;\">Modules in Use (Optional)</h2>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">Whenever possible, I use the following modules. You'll want to get your hands on them for the full effect:</p>\n<ul>\n<li style=\"box-sizing: border-box; user-select: text; color: #191813;\"><a style=\"box-sizing: border-box; user-select: text;\" href=\"https://foundryvtt.com/packages/fxmaster/\" target=\"_blank\" rel=\"noopener\">FXMaster</a>: Creates the clouds rolling by</li>\n<li style=\"box-sizing: border-box; user-select: text;\"><a style=\"box-sizing: border-box; user-select: text;\" href=\"https://foundryvtt.com/packages/multilevel-tokens/\" target=\"_blank\" rel=\"noopener\">Multilevel Tokens</a>: Used to automatically teleport players to different levels of the house, barn and basement. ALSO used to project players on the ground level to players on the (<a href=\"https://youtu.be/DF_50IRlEpg\" target=\"_blank\" rel=\"noopener\">watch my tutorial video!</a>)</li>\n<li style=\"box-sizing: border-box; user-select: text;\"><a href=\"https://foundryvtt.com/packages/roofs/\" target=\"_blank\" rel=\"noopener\">Roofs &amp; Overhead Tiles</a>: Dynamically removes the barn roof when players enter it, as well as the trees and outhouse roof.</li>\n</ul>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<h2 style=\"box-sizing: border-box; user-select: text; color: #191813;\">About the Farmhouse</h2>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">The Farmhouse comes in three motifs: Harvest, Fallow and Snowy. It's also available as a modular map in the Modular Town system, in case you want to reconfigure it or reuse its assets in other maps.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<h3 style=\"box-sizing: border-box; user-select: text; color: #191813;\"><strong>Free Version:&nbsp;</strong></h3>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">The Free Module has the Harvest version of the Farmhouse.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<h3 style=\"box-sizing: border-box; user-select: text; color: #191813;\"><strong>Premium Version:</strong></h3>\n<p>The premium version has all three versions of the Farmhouse, as well as a cornfield that your players can explore, and where you can hide treasure, and encounter, a cave, or any other surprises.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">Communicate with me anytime at my&nbsp;<a href=\"https://discord.gg/NEDk4SKMMZ\" target=\"_blank\" rel=\"noopener\">Discord&nbsp;</a>or via&nbsp;<a style=\"box-sizing: border-box; user-select: text;\" href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">Patreon</a>.&nbsp;</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<h2 style=\"box-sizing: border-box; user-select: text; color: #191813;\">Have a Problem or Questions?&nbsp;</h2>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">Communicate with me anytime at my&nbsp;<a href=\"https://discord.gg/NEDk4SKMMZ\">Discord&nbsp;</a>(best) or via&nbsp;<a style=\"box-sizing: border-box; user-select: text;\" href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">Patreon</a>.&nbsp;</p>","_id":"8ckMnzJlPPWwpFaP"}
{"name":"The Docks","permission":{"default":0,"YwtI0H1etkF76X7T":3},"flags":{"core":{"sourceId":"JournalEntry.eW5w1m8u9hl621RX"}},"content":"<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">Welcome. I'm Baileywiki, and thanks for trying out my maps for Foundry VTT. Some things you want to know:</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">UPDATE 10/22/20: Now using core Foundry lighting so Dancing Lights module is no longer needed.</p>\n<h2 style=\"box-sizing: border-box; user-select: text; color: #191813;\">These Maps Be Upgradable!</h2>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">These maps are all free. But most of these maps&nbsp;<em style=\"box-sizing: border-box; user-select: text;\">also&nbsp;</em>have (or will have) the ability to be upgraded and customized. Clear out a dilapidated mansion and then work to take it over as a base. Turn a wizard's room into a cleric's temple... or a druid's garden. Commandeer a sailing vessel and upgrade it over time.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">I have a&nbsp;<strong style=\"box-sizing: border-box; user-select: text;\">Patreon&nbsp;</strong>for fans who value this kind of extensibility of game play at&nbsp;<a class=\"hyperlink\" style=\"box-sizing: border-box; user-select: text;\" href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"nofollow noopener\">https://www.patreon.com/baileywiki</a>&nbsp;</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<h2 style=\"box-sizing: border-box; user-select: text; color: #191813;\">Modules in Use (Optional)</h2>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">Whenever possible, I use the following modules. You'll want to get your hands on them for the full effect, but everything is optional:</p>\n<ul style=\"box-sizing: border-box; user-select: text; color: #191813;\">\n<li style=\"box-sizing: border-box; user-select: text;\"><a style=\"box-sizing: border-box; user-select: text;\" href=\"https://foundryvtt.com/packages/multilevel-tokens/\" target=\"_blank\" rel=\"noopener\">Multilevel Tokens</a>: I create automatic teleport points to get your players around the map. I also project players from one level so players on another level can see them.&nbsp;</li>\n<li style=\"box-sizing: border-box; user-select: text;\"><a style=\"box-sizing: border-box; user-select: text;\" href=\"https://foundryvtt.com/packages/fxmaster/\" target=\"_blank\" rel=\"noopener\">FXMaster</a>: Lots of great weather and special effects for your maps.</li>\n<li style=\"box-sizing: border-box; user-select: text;\"><a href=\"https://foundryvtt.com/packages/token-attacher/\" target=\"_blank\" rel=\"noopener\">Token Attacher Module</a>: used to deploy the crane arm from the Actors compendium. This lets you rotate the arm using the control token. Just load the WEBP file if you don't want to use it. You can find it in the module's map folder.</li>\n<li style=\"box-sizing: border-box; user-select: text;\"><a href=\"https://foundryvtt.com/packages/roofs/\" target=\"_blank\" rel=\"noopener\">Roofs &amp; Overhead Tiles</a>: Used to dynamically reveal the interiors of marketplace tents and buildings around the Docks. Just hide the tiles manually if you don't want to use it.</li>\n</ul>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<h2 style=\"box-sizing: border-box; user-select: text; color: #191813;\">About the Docks</h2>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">For a&nbsp;<strong style=\"box-sizing: border-box; user-select: text;\">complete walkthrough</strong> of the Docks, watch the <a style=\"box-sizing: border-box; user-select: text;\" href=\"https://youtu.be/6-QMzUQMwrs\" target=\"_blank\" rel=\"noopener\"><strong style=\"box-sizing: border-box; user-select: text;\">YouTube Video</strong></a>. (Spoilers ahead!)</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">This is a large 50x50 map of docks that you would find at a harbor town or city. There are multiple areas to set skirmishes, meet NPCs. See below for a complete run-through of the areas of interest.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\"><span style=\"box-sizing: border-box; user-select: text; text-decoration-line: underline;\">Modules in Use</span>:&nbsp;<strong style=\"box-sizing: border-box; user-select: text;\">Multilevel Token</strong>&nbsp;hotspots are in place to teleport your players around and to project them from level to another. And&nbsp;<strong style=\"box-sizing: border-box; user-select: text;\">FXMaster</strong> for creating clouds, weather, bats and general ambieance.&nbsp; <strong>Roofs &amp; Overhead Tiles</strong> module will let you dynamically remove roofs as you explore the dock. And <strong>Token Attacher</strong> is useful if you want to drop the <strong>Galleon </strong>or <strong>Trireme </strong>boats into one of the ample docks, or if you want to deploy the <strong>Dock Crane arm</strong>, which can be rotated around.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\"><span style=\"box-sizing: border-box; user-select: text; text-decoration-line: underline;\">Special Use of Ambient Sounds</span>: In each level of the Dock you can hear ambient dock noises, crackling fires, dripping water and friendly music coming from the <strong>DockTavern</strong>.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\"><strong style=\"box-sizing: border-box; user-select: text;\"><span style=\"box-sizing: border-box; user-select: text; text-decoration-line: underline;\">Available Upgrades</span></strong>: The Docks have some significant upgrades, both available on Patreon. <a class=\"hyperlink\" style=\"box-sizing: border-box; user-select: text;\" href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"nofollow noopener\">https://www.patreon.com/baileywiki</a>&nbsp;</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">First, the main dock area and the 1st level of the tavern ares free to everyone. But the Sewers under the docks, and the Basement and upper levels of the Tavern are for Patreons.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">Just subscribe to <strong>Tier 2 or higher of my Patreon</strong>, and you'll get an entire Premium Module with one-click access to all the upgrades and maps.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">Communicate with me anytime at my&nbsp;<a style=\"box-sizing: border-box; user-select: text;\" href=\"https://discord.gg/Sb9E3Tu\" target=\"_blank\" rel=\"noopener\">Discord</a>&nbsp;or via&nbsp;<a style=\"box-sizing: border-box; user-select: text;\" href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">Patreon</a>.&nbsp;</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<h2 style=\"box-sizing: border-box; user-select: text; color: #191813;\">Important DM Notes for Advanced Functionality</h2>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\"><span style=\"text-decoration: underline;\">Activating Teleports</span>: Install and activate Multilevel Token. To actually trigger a teleport, a token must be standing in the hot spot and click on the Journal Entry in that zone.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\"><span style=\"text-decoration: underline;\">Entering the Dockside Tavern</span>. The free version of the Docks lets tokens enter directly into the Tavern. But the Premium version has a whole separate tavern map with multiple floors. Your tokens must click the beer mug icon when outside the tavern to enter it. There is a similar click-to-teleport icon in the street to exit the Tavern.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\"><span style=\"text-decoration: underline;\">Load All Maps</span>. You must load the Tavern and Sewer maps in order to get all teleports to work. Otherwise, they have no maps to teleport to.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<h2 style=\"box-sizing: border-box; user-select: text; color: #191813;\">List of Rooms/Features</h2>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">LVL0&nbsp;<strong style=\"box-sizing: border-box; user-select: text;\">Sewers</strong>: 5 entry points from the ground level, including 3 manholes and 2 pipes from the canal. The North Sewer features a secret door into a <strong>hidden room</strong> under the Tavern. The room has another secret door to the <strong>pantry </strong>of the Tavern. The South Sewer has a <strong>hidden room under the Dock Office</strong>, where likely an underground crime syndicate is operating. There is a ladder up to a <strong>secret entrance to the locked treasury</strong>, adjacent to the Dock Office.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">LVL1&nbsp;<strong style=\"box-sizing: border-box; user-select: text;\">Docks</strong>: Multiple open docks to park sailing vessels like the droppable Galleon or Trireme (in your Actors compendium). <strong>Wharfmaster office.</strong> <strong>Tarriff and Treasury office</strong>. <strong>Dock Tavern</strong>. <strong>Multiple tents and merchant stalls</strong>. 5 Access points to the <strong>Sewers</strong>.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\"><span style=\"text-decoration: underline;\">Dock Tavern:</span>&nbsp;</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">LVL1: <strong>Main dining </strong>area featuring Foundry 7.5 lighting and <strong>kitchen </strong>with <strong>basement access</strong></p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">LVL2: <strong>Guest rooms</strong> and <strong>balcony </strong>looking over the lower level. A <strong>meeting room.</strong></p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">LVL3: <strong>Attic </strong>and <strong>Tavernkeeper's abode</strong>. There is a <strong>secret room</strong> (no marked door) that you can use for whatever, and access to the <strong>balcony</strong>.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">LVL4: <strong>Roof</strong>. No built-in way of getting there, but the GM can plop down an enterprising player who might want to sneak in or out of the Tavern via the roof.</p>","_id":"9VhH1nLDkVYpJum9"}
{"name":"The Galleon","permission":{"default":0,"YwtI0H1etkF76X7T":3},"flags":{"core":{"sourceId":"JournalEntry.B6APnqJfJHa7DdAf"}},"content":"<p>Welcome. I'm Baileywiki, and thanks for trying out my maps for Foundry VTT. Some things you want to know:</p>\n<p>UPDATE 10/22/20: Now using core Foundry lighting so Dancing Lights module is no longer needed.</p>\n<h2>These Maps Be Upgradable!</h2>\n<p>These maps are all free. But most of these maps <em>also </em>have (or will have) the ability to be upgraded and customized. Clear out a dilapidated mansion and then work to take it over as a base. Turn a wizard's room into a cleric's temple... or a druid's garden. Commandeer a sailing vessel and upgrade it over time.</p>\n<p>I have a <strong>Patreon </strong>for fans who value this kind of extensibility of game play at <a href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">https://www.patreon.com/baileywiki&nbsp;</a></p>\n<p>&nbsp;</p>\n<h2>Modules in Use (Optional)</h2>\n<p>Whenever possible, I use the following modules. You'll want to get your hands on them for the full effect:</p>\n<ul>\n<li><a href=\"https://foundryvtt.com/packages/multilevel-tokens/\" target=\"_blank\" rel=\"noopener\">Multilevel Tokens</a>: I create automatic teleport points to get your players around the map. I also project players from one level so players on another level can see them.</li>\n<li><a href=\"https://foundryvtt.com/packages/tokenmagic/\" target=\"_blank\" rel=\"noopener\">Token Magic FX</a>: Special effects on some maps, including a shimming effect on the Pocket Dimension Mansion.</li>\n<li><a href=\"https://foundryvtt.com/packages/parallaxia/\" target=\"_blank\" rel=\"noopener\">Parallaxia</a>: This module lets you animate tiles, like water running by and other nifty things.</li>\n<li><a href=\"https://foundryvtt.com/packages/fxmaster/\" target=\"_blank\" rel=\"noopener\">FXMaster</a>: Lots of great weather and special effects for your maps.</li>\n</ul>\n<p>&nbsp;</p>\n<h2>About the Galleon</h2>\n<p>This is a mighty 6-level sailing vessel meant to serve as a battlemap and base of operations for your crew. This map is available initially as a \"<strong>Single Map</strong>\". While I can deploy it as a multi-scene map, a&nbsp;Single Map might be better for combat and to cut down on load times for your players. Plus it lets you control weather and lighting from one map instead of 6 of them.&nbsp;</p>\n<p><span style=\"text-decoration: underline;\">Modules in Use</span>: <strong>Multilevel Token</strong> hotspots are in place, including the Hold, the Decks and the ocean. See the tips in the map. <strong>Parallaxia</strong> is there to move the water under your ship. And <strong>FXMaster</strong> for creating lovely clouds rolling by.</p>\n<p><span style=\"text-decoration: underline;\">Special Use of Multilevel Token</span>: On the main deck are special MLT zones. Some on the Decks and a big zone in the water. You can place actors anywhere on this Main Deck screen, and they will \"project\" to the same spot from other screens. This way your players can see each other and enemies from anywhere on the ship (assuming line of sight). You should also be able to target these clones in combat (if you're using the Single Map version). <strong>It is important that you don't drop Actors directly in the \"projected\" hotspots</strong>. They won't project to other areas, and you may lose track of where you put them. Just drop them into the Main Deck screen or one of the rooms.</p>\n<p><span style=\"text-decoration: underline;\">Special Use of Ambient Sounds</span>: In each level of the Galleon you can hear sailing sounds whenever you select a token. These sounds become louder or more muffled as you exit/enter cabins or go further below deck. They are the loudest on the Main Deck outside.</p>\n<p><span style=\"text-decoration: underline;\">Alternative Layouts</span>: You can use all of the artwork in the module folder to split the Galleon across 6 different scenes, or message me through Patreon if you'd like to see it distributed through the module that way.</p>\n<p><strong><span style=\"text-decoration: underline;\">Available Upgrades</span></strong>: For Patreons, the Galleon is also available in a <strong>Ghost Ship</strong> version, an <strong>Airship v</strong>ersion and it's also available as a <strong>Placeable Asset</strong> (using the Token Attacher module) so you can drop it into any map. You can also upgrade the forward cannons to <strong>Arcane Cannons</strong>!</p>\n<p>Communicate with me anytime at my&nbsp;<a href=\"https://discord.gg/Sb9E3Tu\" target=\"_blank\" rel=\"noopener\">Discord</a>&nbsp;or via&nbsp;<a href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">Patreon</a>.&nbsp;</p>\n<p>&nbsp;</p>\n<h2 style=\"box-sizing: border-box; user-select: text; color: #191813;\">About the Main Deck Outside</h2>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">The Main Deck Outside features:</p>\n<ol style=\"box-sizing: border-box; user-select: text; color: #191813;\">\n<li style=\"box-sizing: border-box; user-select: text;\">Staircases to various tiers</li>\n<li style=\"box-sizing: border-box; user-select: text;\">Teleport hotspots to travel to other rooms and also the <strong>birds nest</strong></li>\n<li style=\"box-sizing: border-box; user-select: text;\">Projection regions on each deck and in the water to project Actor tokens to all other levels of the galleon&nbsp;</li>\n<li style=\"box-sizing: border-box; user-select: text;\">Various doors (marked by a subtle mounted torch), to enter the Map Room, Mess Hall and Captain's quarters.</li>\n</ol>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">Try changing the weather and night/day modes to mix things up!</p>\n<p>&nbsp;</p>\n<h2>About the Main Deck Rooms and Captains Quarters</h2>\n<p>The Main Deck includes a <strong>Map Room</strong> on the left-hand side, and the <strong>Mess Hall</strong>&nbsp; on the right-hand-side, both accessible doors subtly marked by mounted torches on the Main Deck Outside. Players can access the below decks from either area.</p>\n<p><span style=\"color: #191813;\"><strong>The Captains Quarters</strong> can be reached from the Main Deck Outside. Look for the subtle mounted torch that marks the doorway.</span></p>\n<p>&nbsp;</p>\n<h2 style=\"box-sizing: border-box; user-select: text; color: #191813;\">About the Gun Deck, Hold and Crew Quarters</h2>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">The gun deck features a full armarment of cannons and a crew lounge/meeting area. There is also a large openning in the middle of the deck where players can see down into the Hold below.&nbsp;</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">There are&nbsp;<strong style=\"box-sizing: border-box; user-select: text;\">three special Multilevel Token regions</strong>&nbsp;over this hole. They not only project players from down below, but a player can also jump into the hole, and they will be teleported to the Hold.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">There are multilple staircases/ladders from this level to the levels above and below.</p>\n<p>&nbsp;</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">There is also a&nbsp;<strong style=\"box-sizing: border-box; user-select: text;\">brig</strong>&nbsp;to the far left-hand side of the Hold/Quarters level.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<h2 style=\"box-sizing: border-box; user-select: text; color: #191813;\">The Bilge</h2>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">Decorate it as you like or feel free to suggest future upgrades via my Patreon.</p>","_id":"AdMCy9l40iGhFbvn"}
{"name":"The Tavern","permission":{"default":0,"YwtI0H1etkF76X7T":3},"flags":{"core":{"sourceId":"JournalEntry.lLUYirldIIttz7cJ"}},"content":"<p>Welcome. I'm Baileywiki, and thanks for trying out my maps for Foundry VTT. Some things you want to know:</p>\n<p><span style=\"color: #191813;\">UPDATE 10/22/20: Now using&nbsp;<strong>core Foundry lighting</strong>&nbsp;so Dancing Lights module is no longer needed.</span></p>\n<p><span style=\"color: #191813;\">&nbsp;</span></p>\n<h2>These Maps Be Upgradable!</h2>\n<p>These maps are all free. But most of these maps <em>also </em>have (or will have) the ability to be upgraded and customized. Clear out a dilapidated mansion and then work to take it over as a base. Turn a wizard's room into a cleric's temple... or a druid's garden. Commandeer a sailing vessel and upgrade it over time.</p>\n<p>I have a <strong>Patreon </strong>for fans who value this kind of extensibility of game play at <a href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">https://www.patreon.com/baileywiki&nbsp;</a></p>\n<p>&nbsp;</p>\n<h2>Modules in Use (Optional)</h2>\n<p>Whenever possible, I use the following modules. You'll want to get your hands on them for the full effect:</p>\n<ul>\n<li><a href=\"https://foundryvtt.com/packages/multilevel-tokens/\" target=\"_blank\" rel=\"noopener\">Multilevel Tokens</a>: I create automatic teleport points to get your players around the map. I also project players from one level so players on another level can see them.</li>\n<li><a href=\"https://foundryvtt.com/packages/tokenmagic/\" target=\"_blank\" rel=\"noopener\">Token Magic FX</a>: Special effects on some maps, including a shimming effect on the Pocket Dimension Mansion.</li>\n<li><a href=\"https://foundryvtt.com/packages/parallaxia/\" target=\"_blank\" rel=\"noopener\">Parallaxia</a>: This module lets you animate tiles, like water running by and other nifty things.</li>\n<li><a href=\"https://foundryvtt.com/packages/fxmaster/\" target=\"_blank\" rel=\"noopener\">FXMaster</a>: Lots of great weather and special effects for your maps.</li>\n</ul>\n<p>&nbsp;</p>\n<h2>About the Tavern</h2>\n<p>The tavern features a yawning pit that can serve as an access point to a dungeon (per the lore). There is a pulley system on the 2nd floor for raising/lowering adventuring parties.&nbsp;</p>\n<p><span style=\"text-decoration: underline;\">Modules in Use</span>: <strong>Multilevel Token</strong> hotspots are in the main tavern eating area, projecting level 1 actors to be viewable from level 2.&nbsp; Play around with the day/night lighting to find what you like best.</p>\n<p><span style=\"text-decoration: underline;\">Special Use of Ambient Sounds</span>: Crackling fires, dripping sounds in the beer hallway, sizzling stovetop, and an <strong>ominous wind blowing</strong> up from the yawning portal itself if you get close.</p>\n<p><strong><span style=\"text-decoration: underline;\">Upgrades</span></strong>: The Tavern also features a <strong>fighting pit</strong> instead of a yawning pit, as well as a <strong>music stage</strong> version with a dressing room in the back. Future upgrades will include basements to take you off in all kinds of adventures.</p>\n<p>Features Rooms and Areas:</p>\n<ol>\n<li>Downstairs:\n<ol>\n<li>Main dining hall with bar and booths that can accommodate tokens neatly.</li>\n<li>Private dining room</li>\n<li>Backroom: bathrooms, beer hallway, storage room and kitchen</li>\n</ol>\n</li>\n<li>Upstairs:\n<ol>\n<li>Upper dining area</li>\n<li>Lounge</li>\n<li>Lots of bedrooms of different sizes</li>\n<li>Two staircases in the bedroom area leading to level 1</li>\n</ol>\n</li>\n</ol>\n<p>&nbsp;</p>\n<p>Communicate with me anytime at my&nbsp;<a href=\"https://discord.gg/Sb9E3Tu\" target=\"_blank\" rel=\"noopener\">Discord</a>&nbsp;or via&nbsp;<a href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">Patreon</a>.</p>","_id":"B3SF6Ebh651pkqYq"}
{"name":"02 Actors Compendium - Placeables","permission":{"default":0,"YwtI0H1etkF76X7T":3},"flags":{"core":{"sourceId":"JournalEntry.jEibGbC13qVzfTym"}},"content":"<p>The Baileywiki module features special assets in the Actors Compendium which leverage the Token Attacher module.</p>\n<p>UPDATE 11/12:20</p>\n<p>Most Placeable assets are now only available in the premium map pack which you can get on Patreon. <a href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">https://www.patreon.com/baileywiki&nbsp;</a></p>\n<p>&nbsp;</p>\n<h2>NOTE: Default DPI for Placeables</h2>\n<p>I try to make each Placeable asset in 100dpi, which is the Foundry default. This means if you try to drop these assets into a map that is 70dpi, then they will appear larger. And a 200dpi map will make them render smaller. This is just a limitation of the system, so try to stay in 100dpi maps, or just be ok with the size change.&nbsp;</p>\n<p>&nbsp;</p>\n<h2>NOTE: Modules in Use</h2>\n<p><a href=\"https://foundryvtt.com/packages/roofs/\" target=\"_blank\" rel=\"noopener\">Roofs &amp; Overhead Tiles</a>: Especially used with Placeable Buildings, Roofs will automatically disappear when your players go underneath them.</p>\n<p><a href=\"https://foundryvtt.com/packages/token-attacher/\" target=\"_blank\" rel=\"noopener\">Token Attacher Module:</a>&nbsp;(required): This module allows any elements to be attached to tokens and then dropped direclty into a map. Those elements are stored with the Actor/Token if the data is linked.</p>\n<p><a href=\"https://foundryvtt.com/packages/tokenmagic/\" target=\"_blank\" rel=\"noopener\">Token Magic FX</a>: I use the drop shadow to make some tokens like ships and airships look more three dimensional. Just having the module active should be enough to automatically show the drop shadow.</p>\n<p>&nbsp;</p>\n<p>DELETING:</p>\n<p>You can delete a placeable and all of its elements by deleting the Control Token.</p>\n<p>&nbsp;</p>\n<h2>Placeable Portals and Objects</h2>\n<p>Both modules include utility items:</p>\n<ul>\n<li>Cart w/ lights and horse noise (both)</li>\n<li>Dock Crain (both)</li>\n<li>Mansion Door (both)</li>\n<li>Teleporter Template (premium only)</li>\n<li>Arcane Cannon upgrade for Galleon-type ships (premium only)</li>\n</ul>\n<p>&nbsp;</p>\n<h2>Full Placeable Ships</h2>\n<p>The premium module features full, placeable ships which you can drop onto any map, and some like the Frigate and Triremes can even teleport your players below decks. They include stat cards for the ship itself.</p>\n<ul>\n<li>Galleon and Dark Galleon</li>\n<li>Trireme (all 5 classes)</li>\n<li>Frigate and Dark Frigate</li>\n</ul>\n<p>Drop shadows are in effect with Token Magic FX.</p>\n<p>&nbsp;</p>\n<h2>Ship Tokens</h2>\n<p>Both modules include token versions of the main ships which you can drag directly to the map. They each feature fighting statistics just like the larger versions. The premium module includes all 5 classes of the Trireme while the free version includes the Alpha class only.</p>\n<p>&nbsp;</p>\n<p>Drop shadows are in effect with Token Magic FX.</p>\n<p>&nbsp;</p>\n<h2>Full Placeable Buildings</h2>\n<p>Both modules include placeable buildings, part of the modular town system. The free module has only a couple of examples, like the Granary and the Christmas tree, while the Premium Module contains all buildings and alternative version of buildings. Placeable buildings typically have Roofs module support.</p>\n<p>&nbsp;</p>\n<h2>Generic Utility Tokens</h2>\n<p>The compendium contains generic tokens so you can make your own blank prefabs:</p>\n<ul>\n<li>Control Token for Buildings. The arrow is meant to point to the building's front door to help with easy placement.</li>\n<li>Control Token for Ships and other items</li>\n</ul>\n<p>&nbsp;</p>","_id":"COzYwTlvqrBymiIr"}
{"name":"The Frigate","permission":{"default":0,"YwtI0H1etkF76X7T":3},"flags":{"core":{"sourceId":"JournalEntry.qxxWnkuV7PFMGNUN"}},"content":"<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">Welcome. I'm Baileywiki, and thanks for trying out my maps for Foundry VTT. Some things you want to know:</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">For a <strong>complete walkthrough </strong>and GM tutorial of the Frigate, <a href=\"https://youtu.be/JgiFju1aU5Y\" target=\"_blank\" rel=\"noopener\">go here</a>.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<h2 style=\"box-sizing: border-box; user-select: text; color: #191813;\">These Maps Be Upgradable!</h2>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">These maps are all free. But most of these maps&nbsp;<em style=\"box-sizing: border-box; user-select: text;\">also&nbsp;</em>have the ability to be upgraded and customized. Clear out a dilapidated mansion and then work to take it over as a base. Turn a wizard's room into a cleric's temple... or a druid's garden. Commandeer a sailing vessel and upgrade it over time.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">You also get more levels, more rooms, more effects and even deployable assets to go with your maps.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">I have a&nbsp;<strong style=\"box-sizing: border-box; user-select: text;\">Patreon&nbsp;</strong>for fans who value this kind of extensibility of game play at&nbsp;<a class=\"hyperlink\" style=\"box-sizing: border-box; user-select: text;\" href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"nofollow noopener\">https://www.patreon.com/baileywiki</a>&nbsp;</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<h2 style=\"box-sizing: border-box; user-select: text; color: #191813;\">Modules in Use (Optional)</h2>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">Whenever possible, I use the following modules. You'll want to get your hands on them for the full effect:</p>\n<ul style=\"box-sizing: border-box; user-select: text; color: #191813;\">\n<li style=\"box-sizing: border-box; user-select: text;\"><a style=\"box-sizing: border-box; user-select: text;\" href=\"https://foundryvtt.com/packages/multilevel-tokens/\" target=\"_blank\" rel=\"noopener\">Multilevel Tokens</a>: I create automatic teleport points to get your players around the map. I also project players from one level so players on another level can see them.</li>\n<li style=\"box-sizing: border-box; user-select: text;\"><a style=\"box-sizing: border-box; user-select: text;\" href=\"https://foundryvtt.com/packages/tokenmagic/\" target=\"_blank\" rel=\"noopener\">Token Magic FX</a>: Special effects on some maps, including a shimming effect on the Pocket Dimension Mansion.</li>\n<li style=\"box-sizing: border-box; user-select: text;\"><a style=\"box-sizing: border-box; user-select: text;\" href=\"https://foundryvtt.com/packages/parallaxia/\" target=\"_blank\" rel=\"noopener\">Parallaxia</a>: This module lets you animate tiles, like water running by and other nifty things.</li>\n<li style=\"box-sizing: border-box; user-select: text;\"><a style=\"box-sizing: border-box; user-select: text;\" href=\"https://foundryvtt.com/packages/fxmaster/\" target=\"_blank\" rel=\"noopener\">FXMaster</a>: Lots of great weather and special effects for your maps.</li>\n<li style=\"box-sizing: border-box; user-select: text;\"><a style=\"box-sizing: border-box; user-select: text;\" href=\"https://foundryvtt.com/packages/token-attacher/\" target=\"_blank\" rel=\"noopener\">Token Attacher</a>: This is required if you want to deploy prefab assets from the Actor Compendium. Things like, carts, ships, buildings and teleporters.</li>\n<li style=\"box-sizing: border-box; user-select: text;\"><a href=\"https://foundryvtt.com/packages/vehicles-and-mechanisms/\">Vehicles and Mechanisms</a>: For making deployable assets that actually pick up and carry your tokens!</li>\n</ul>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<h2 style=\"box-sizing: border-box; user-select: text; color: #191813;\">About the Frigate</h2>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">The Frigate is a warring and escore vessel. Full of guns and low to the waterline, Frigates can keep fighting when other ships are capsizing.&nbsp;</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<h3 style=\"box-sizing: border-box; user-select: text; color: #191813;\"><strong>Free Version:&nbsp;</strong></h3>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">The free map features the top level of the \"light Frigate\", which is ideal for an at-sea battle, and ambient sounds and dynamic lighting.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">Modules in Use: <strong>FXMaster </strong>for creating lovely clouds rolling by.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<h3 style=\"box-sizing: border-box; user-select: text; color: #191813;\"><strong>Premium Version:</strong></h3>\n<p>The premium Frigate comes in both light and dark versions and another 2 levels: <strong>Gun Deck</strong> with Captains Quarters, and the <strong>Lower Decks</strong> with Crew Quarters and Hold. It is also deployable from the Actor compendium so you can place your Frigate on any map. This version is perfect for exploring and storytelling, and for making the Frigate a base of operations or a recurring location for your players.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\"><span style=\"box-sizing: border-box; user-select: text; text-decoration-line: underline;\">Modules in Use</span>:&nbsp;<strong style=\"box-sizing: border-box; user-select: text;\">Multilevel Token</strong>&nbsp;hotspots are in place to teleport your players to lower decks.&nbsp;<strong style=\"box-sizing: border-box; user-select: text;\">Parallaxia</strong>&nbsp;is there to move the water under your ship. And&nbsp;<strong style=\"box-sizing: border-box; user-select: text;\">FXMaster</strong>&nbsp;for creating lovely clouds rolling by. <strong>Token Attacher</strong> is used to delete the Main Deck from this map and drop it on any other map you like! Find it in your Actor Compendium. Finally, <strong>Vehicles and Mechanisms</strong> functionality is built in if you'd like your Frigate to automatically pick up tokens and move them along in a naval battle.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\"><span style=\"box-sizing: border-box; user-select: text; text-decoration-line: underline;\">Special Use of Multilevel Token</span>: On the main deck is a special MLT zone that \"projects\" tokens standing in the Hold area. <span style=\"text-decoration: underline;\">This map is set up to require a player to click a journal entry over the stairs in order to activate the teleport. Make sure you have made journal entries visible!</span></p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\"><span style=\"text-decoration-line: underline; box-sizing: border-box; user-select: text;\">Special Use of Ambient Sounds</span>: In each level of the Galleon you can hear sailing sounds whenever you select a token. These sounds become louder or more muffled as you exit/enter cabins or go further below deck. They are the loudest on the Main Deck outside.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">Communicate with me anytime at my&nbsp;<a style=\"box-sizing: border-box; user-select: text;\" href=\"https://discord.gg/Sb9E3Tu\" target=\"_blank\" rel=\"noopener\">Discord</a>&nbsp;or via&nbsp;<a style=\"box-sizing: border-box; user-select: text;\" href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">Patreon</a>.&nbsp;</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<h2 style=\"box-sizing: border-box; user-select: text; color: #191813;\">About the Main Deck Outside</h2>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">The Main Deck Outside features:</p>\n<ol style=\"box-sizing: border-box; user-select: text; color: #191813;\">\n<li style=\"box-sizing: border-box; user-select: text;\">Staircases with teleport zones (remember to click the journal entry to activate)</li>\n<li style=\"box-sizing: border-box; user-select: text;\">A Multilevel Token zone that 'projects' tokens from the Gun Deck to the top deck.&nbsp;</li>\n<li style=\"box-sizing: border-box; user-select: text;\">Vehicles and Mechanisms region that will automatically capture tokens and carry them with the ship</li>\n<li style=\"box-sizing: border-box; user-select: text;\">A Token Attacher \"<strong>Control Token</strong>\", which looks like an Anchor. If you have TA installed and active, you can delete this token and see the whole deck disappear. Then you can redeploy the top deck into any other map (using the Actor Compendium), and you can STILL teleport back to the lower decks whenver you want. Just make sure you only have one \"main deck\" deployed in your world and only one \"lower decks\" scene in your world.</li>\n</ol>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<h2 style=\"box-sizing: border-box; user-select: text; color: #191813;\">Have a Problem or Questions?&nbsp;</h2>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">Communicate with me anytime at my&nbsp;<a style=\"box-sizing: border-box; user-select: text;\" href=\"https://discord.gg/Sb9E3Tu\" target=\"_blank\" rel=\"noopener\">Discord</a> (best) or via <a style=\"box-sizing: border-box; user-select: text;\" href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">Patreon</a>.&nbsp;</p>","_id":"JWxzFCWHztEwsH3G"}
{"name":"stair","permission":{"default":0,"YwtI0H1etkF76X7T":3},"flags":{"core":{"sourceId":"JournalEntry.Ezqf7QQhMSYxdP9o"}},"content":"<p>This journal entry should be enabled for all players to see and interact with it. Assign a map pin to this entry if you want users to see and initiate teleporting points.</p>\n<p>&nbsp;</p>\n<p>Alternatively, use the 'gm-only' journal entry to only allow the GM to see and initiate a teleport point.</p>","_id":"Jy46aEPppzhz5Rqn"}
{"name":"The Trireme","permission":{"default":0,"YwtI0H1etkF76X7T":3},"flags":{"core":{"sourceId":"JournalEntry.K7XvYo4jHLpimest"}},"content":"<p>Welcome. I'm Baileywiki, and thanks for trying out my maps for Foundry VTT. Some things you want to know:</p>\n<p>UPDATE 10/22/20: Now using core Foundry lighting so Dancing Lights module is no longer needed.</p>\n<p>For a complete walkthrough of the Trireme, <a href=\"https://youtu.be/JgiFju1aU5Y\" target=\"_blank\" rel=\"noopener\">go here</a> and jump to the Trireme timestamp.</p>\n<h2>These Maps Be Upgradable!</h2>\n<p>These maps are all free. But most of these maps <em>also </em>have (or will have) the ability to be upgraded and customized. Clear out a dilapidated mansion and then work to take it over as a base. Turn a wizard's room into a cleric's temple... or a druid's garden. Commandeer a sailing vessel and upgrade it over time.</p>\n<p>I have a <strong>Patreon </strong>for fans who value this kind of extensibility of game play at <a href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">https://www.patreon.com/baileywiki&nbsp;</a></p>\n<p>&nbsp;</p>\n<h2>Modules in Use (Optional)</h2>\n<p>Whenever possible, I use the following modules. You'll want to get your hands on them for the full effect:</p>\n<ul>\n<li><a href=\"https://foundryvtt.com/packages/multilevel-tokens/\" target=\"_blank\" rel=\"noopener\">Multilevel Tokens</a>: I create automatic teleport points to get your players around the map. I also project players from one level so players on another level can see them.</li>\n<li><a href=\"https://foundryvtt.com/packages/tokenmagic/\" target=\"_blank\" rel=\"noopener\">Token Magic FX</a>: Special effects on some maps, including a shimming effect on the Pocket Dimension Mansion.</li>\n<li><a href=\"https://foundryvtt.com/packages/parallaxia/\" target=\"_blank\" rel=\"noopener\">Parallaxia</a>: This module lets you animate tiles, like water running by and other nifty things.</li>\n<li><a href=\"https://foundryvtt.com/packages/fxmaster/\" target=\"_blank\" rel=\"noopener\">FXMaster</a>: Lots of great weather and special effects for your maps.</li>\n</ul>\n<p>&nbsp;</p>\n<h2>About the Trireme</h2>\n<p>A trireme is a tactical military vessel meant to transport troops, and attacks with its ram or by boarding vessels. This map is available initially as a \"<strong>Single Map</strong>\". While I can deploy it as a multi-scene map, a&nbsp;Single Map might be better for combat and to cut down on load times for your players. Plus it lets you control weather and lighting from one map instead of 6 of them.&nbsp;</p>\n<p><span style=\"text-decoration: underline;\">Modules in Use</span>: <strong>Multilevel Token</strong> hotspots are in place, including the Hold, the Decks and the ocean.&nbsp;And <strong>FXMaster</strong> for creating lovely clouds rolling by.</p>\n<p><span style=\"text-decoration: underline;\">Special Use of Multilevel Token</span>: On the main deck are special MLT zones. Some on the Decks and a big zone in the water. You can place actors anywhere on this Main Deck screen, and they will \"project\" to the same spot from other screens. This way your players can see each other and enemies from anywhere on the ship (assuming line of sight). You should also be able to target these clones in combat (if you're using the Single Map version). <strong>It is important that you don't drop Actors directly in the \"projected\" hotspots</strong>. They won't project to other areas, and you may lose track of where you put them. Just drop them into the Main Deck screen or one of the rooms.</p>\n<p><span style=\"text-decoration: underline;\">Special Use of Ambient Sounds</span>: In each level of the Galleon you can hear sailing sounds whenever you select a token. These sounds become louder or more muffled as you exit/enter cabins or go further below deck. They are the loudest on the Main Deck outside.</p>\n<p><strong><span style=\"text-decoration: underline;\">Available Upgrades</span></strong>: For Patreons, your party can upgrade their Trireme in lots of ways. Change out the <strong>Ram </strong>with one of 6 variants for more Attack Power, change the <strong>Hull </strong>for a larger battle space and Armor Class, add an entirely new level of <strong>Rowers </strong>and new rooms for extra SPEED, or change up your <strong>Sails </strong>to another color for a different motif. There's also a <strong>\"night time\" version</strong> of the upgraded deck with tents and lighting.</p>\n<p>Finally, the Trireme is available as a<strong> placeable asset </strong>(using the Token Attacher module) so you can drop it into any map.</p>\n<p>Communicate with me anytime at my&nbsp;<a href=\"https://discord.gg/Sb9E3Tu\" target=\"_blank\" rel=\"noopener\">Discord</a>&nbsp;or via&nbsp;<a href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">Patreon</a>.&nbsp;</p>\n<p>&nbsp;</p>\n<h2 style=\"box-sizing: border-box; user-select: text; color: #191813;\">About the Main Deck Outside</h2>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">The Main Deck Outside features:</p>\n<ol style=\"box-sizing: border-box; user-select: text; color: #191813;\">\n<li style=\"box-sizing: border-box; user-select: text;\">Staircases to various tiers</li>\n<li style=\"box-sizing: border-box; user-select: text;\">Teleport hotspots to travel to other rooms. You must be standing in a teleport zone, and then<span style=\"text-decoration: underline;\"><strong> click the Anchor icon </strong></span>to actually teleport.</li>\n<li style=\"box-sizing: border-box; user-select: text;\">Projection regions on each deck and in the water to project Actor tokens to all other levels</li>\n</ol>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">Try changing the weather and night/day modes to mix things up!</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<h2>About the Lower Deck Rooms and Captains Quarters</h2>\n<p>The Lower Deck includes a <strong>Storage Room</strong> on the left-hand side, and the <strong>Captain's Quarters</strong>&nbsp; on the right-hand-side.</p>\n<p><span style=\"color: #191813;\"><strong>The Captains Quarters</strong> can be reached from the Main Deck Outside. Look for the subtle mounted torch that marks the doorway.</span></p>\n<p>&nbsp;</p>\n<h2 style=\"box-sizing: border-box; user-select: text; color: #191813;\">About the Bilge</h2>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">The bilge of a trireme is used for storage of the oars and other provisions. You can decorate this how you like or just smuggle that small village to safety.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>","_id":"KaxWyso8rZlwwtqX"}
{"name":"The Tower","permission":{"default":0,"YwtI0H1etkF76X7T":3},"flags":{"core":{"sourceId":"JournalEntry.1ZTfIKv4e4RnP5LM"}},"content":"<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">Welcome. I'm Baileywiki, and thanks for trying out my maps for Foundry VTT. Some things you want to know:</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">For a&nbsp;<strong style=\"box-sizing: border-box; user-select: text;\">complete walkthrough</strong>&nbsp;of the Tower, watch the&nbsp;<a href=\"https://youtu.be/_ApM3ywviu4\" target=\"_blank\" rel=\"noopener\"><strong style=\"box-sizing: border-box; user-select: text;\">YouTube Video</strong></a>. (Spoilers ahead!)</p>\n<h2 style=\"box-sizing: border-box; user-select: text; color: #191813;\">These Maps Be Upgradable!</h2>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">Most of my base maps are free to everyone. But all of my maps <em style=\"box-sizing: border-box; user-select: text;\">also&nbsp;</em>have the ability to be upgraded and customized. Clear out a dilapidated mansion and then work to take it over as a base. Turn a wizard's room into a cleric's temple... or a druid's garden. Commandeer a sailing vessel and upgrade it over time. Or get extra floors a Keep or a 11-story Wizard's tower.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">I have a&nbsp;<strong style=\"box-sizing: border-box; user-select: text;\">Patreon&nbsp;</strong>for fans who value this kind of extensibility of game play at&nbsp;<a class=\"hyperlink\" style=\"box-sizing: border-box; user-select: text;\" href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"nofollow noopener\">https://www.patreon.com/baileywiki</a>&nbsp;</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<h2 style=\"box-sizing: border-box; user-select: text; color: #191813;\">Modules in Use (Optional)</h2>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">Whenever possible, I use the following modules. You'll want to get your hands on them for the full effect, but everything is optional:</p>\n<ul style=\"box-sizing: border-box; user-select: text; color: #191813;\">\n<li style=\"box-sizing: border-box; user-select: text;\"><a style=\"box-sizing: border-box; user-select: text;\" href=\"https://foundryvtt.com/packages/multilevel-tokens/\" target=\"_blank\" rel=\"noopener\">Multilevel Tokens</a>: I create automatic teleport points to get your players around the map. I also project players from one level so players on another level can see them.&nbsp;</li>\n<li style=\"box-sizing: border-box; user-select: text;\"><a style=\"box-sizing: border-box; user-select: text;\" href=\"https://foundryvtt.com/packages/fxmaster/\" target=\"_blank\" rel=\"noopener\">FXMaster</a>: Lots of great weather and special effects for your maps.</li>\n<li style=\"box-sizing: border-box; user-select: text;\"><a href=\"https://foundryvtt.com/packages/token-attacher/\" target=\"_blank\" rel=\"noopener\">Token Attacher Module</a>: Used to drag-and-drop special \"Actor\" assets from the Actor compendium. These include large sailing vessels like the Galleon or Airship, special devices like a cargo crain or a teleporter pad, or even whole levels of the Tower. You could build these manually with the artwork, but who needs that kind of work??</li>\n<li style=\"box-sizing: border-box; user-select: text;\"><a href=\"https://foundryvtt.com/packages/CommunityLighting/\" target=\"_blank\" rel=\"noopener\">Community Lighting</a> by Blitz: used for special lighting effects not available in core Foundry.&nbsp;</li>\n<li style=\"box-sizing: border-box; user-select: text;\"><a href=\"https://foundryvtt.com/packages/roofs/\" target=\"_blank\" rel=\"noopener\">Roofs &amp; Overhead Tiles</a>: Used to dynamically reveal the interiors of marketplace tents and buildings around the various maps. Just hide the tiles manually if you don't want to use it.</li>\n</ul>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<h2 style=\"box-sizing: border-box; user-select: text; color: #191813;\">About the Tower</h2>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">For a&nbsp;<strong style=\"box-sizing: border-box; user-select: text;\">complete walkthrough</strong>&nbsp;of the Tower, watch the&nbsp;<a href=\"https://youtu.be/_ApM3ywviu4\" target=\"_blank\" rel=\"noopener\"><strong style=\"box-sizing: border-box; user-select: text;\">YouTube Video</strong></a>. (Spoilers ahead!)</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">The first four levels of the Tower are free to everyone. The other levels, custom skins, and the teleporter are for premium subscribers.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">If you use all the levels, this is a massive 11-story tower (12 if you count the roof). There are relatively mundane levels, like guest rooms, library and dining room, and decidedly sinister and magical levels, like a portal room, a scrying pool and a laboratory where dark experiments have been taking place.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\"><span style=\"box-sizing: border-box; user-select: text; text-decoration-line: underline;\">Modules in Use</span>:&nbsp;<strong style=\"box-sizing: border-box; user-select: text;\">Multilevel Token</strong> hotspots are in place to teleport your players around and to project them from level to another. And&nbsp;<strong>Token Attacher</strong>&nbsp;is useful if you want to drop any of the Tower levels (including walls, lights and sound) into any map or on top of any of the customizable tower \"base\" styles that are available to you (city/cobble, moat/grass, or remote/dirt). Lastly, <strong>CommunityLighting by Blitz</strong> is used to create the electric strobe effect in the laboratory.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\"><span style=\"box-sizing: border-box; user-select: text; text-decoration-line: underline;\">Special Use of Ambient Sounds</span>: In many of the levels of the Tower, you can hear fire crackling, magic aura's and electrical ambient sounds to help set the mood.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">Communicate with me anytime at my&nbsp;<a style=\"box-sizing: border-box; user-select: text;\" href=\"https://discord.gg/Sb9E3Tu\" target=\"_blank\" rel=\"noopener\">Discord</a>&nbsp;or via&nbsp;<a style=\"box-sizing: border-box; user-select: text;\" href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">Patreon</a>.&nbsp;</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<h2 style=\"box-sizing: border-box; user-select: text; color: #191813;\">Important DM Notes for Advanced Functionality</h2>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\"><span style=\"text-decoration: underline;\">Activating Teleports</span>: Install and activate Multilevel Token. To actually trigger a teleport, a token must be standing in the hot spot and click on the Journal Entry in that zone.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\"><span style=\"text-decoration: underline;\">Using the special Teleport Pad from the Actor compendium (requires <strong>Token Attacher</strong> module and <strong>Multielevel Token</strong> Module)</span>: You can drag a TP pad from the compendium onto you map. Then you can edit it there to point to any destination you want. It comes with sound, lights and even the Multilevel Token area and journal entry required to function. You just need to edit the distination!</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\"><span style=\"text-decoration: underline;\">Import All Maps</span>. You must import all of the maps you want to teleport to or else the teleporter will not function. It needs the destination to exist after all.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<h2 style=\"box-sizing: border-box; user-select: text; color: #191813;\">List of Rooms/Features</h2>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">NOTE ON CUSTOMIZING THE ROOM ORDER: Some rooms naturally link up with staircases while others don't. If you would like to use a different order of rooms, or leave some out entirely, you can do that! You will have to change any teleport linkages, of course. And if you run into a situation where staircases don't line up, just use the <strong>Deployable Teleporter token</strong> in your Actor compendium as a hack to get your players where they need to go next!</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">LVL01: Entrance: A large room, flexible enough to furnish or leave empty. A staircase leads upwards, and a subtle teleport hotspot can receive tokens teleporting from elsewhere to here. You have multiple options for a foundation to your tower. <strong>To change the base of the tower, watch the walkthrough video</strong>!</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">LVL02: Magic Room: a mysterious arcane power emanates from the pool surrounding this room. Another teleport pad waits to receive</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">LVL03: Guest Rooms: A handful of bedrooms, a secret teleportation room behind a metal door, and a couple other rooms that seem to be used for spying through the pictures or mirrors in the bedrooms.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">LVL04: Library: Tall shelves of books and a few arcane artifacts tip off that a mage does their studying here.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">LVL05: Dining Room: A decidedly magical dining experience with floating candles and a balcony to survey the surrounding landscape.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">LVL06: Portal Room: 4 Portals to who-knows-where. Are these even active anymore? Right-click the portal light to turn the portal on/off. Double-click it to change the color.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">LVL07: Scrying Pool: The tiles around the pool are worn away. Maybe from the magic essence of the pool. Or maybe from the endless of hours someone has stood staring into the secrets of the world.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">LVL08: Laboratory: Something sinister is happening here. Why are there footprints coming from that empty tank over there?</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">LVL09: Beasts and Cages: Our good mage has been keeping something in here. Or something got out.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">LVL10: Lair: Something lurks in that bone-covered cave. And the empty chains on the walls imply it's been well fed.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">LVL11: Bedroom: This is literally where the magic happens. Between the magical dressing room to the floating wardrobe, this room has ample opportunity for mahem and discovery.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">LVL12: Roof(s): You have two options for a roof: A castle roof with arcane sigils protecting from intrudors, or a normal shingled roof to top off the tower.</p>","img":"","_id":"RdrhZdxXJtueDH3e"}
{"name":"The Galleon Airship","permission":{"default":0,"YwtI0H1etkF76X7T":3},"flags":{"core":{"sourceId":"JournalEntry.iRp2Jei7cbf64zWZ"}},"content":"<p>Welcome. I'm Baileywiki, and thanks for trying out my maps for Foundry VTT. Some things you want to know:</p>\n<p>UPDATE 10/22/20: Now using core Foundry lighting so Dancing Lights module is no longer needed.</p>\n<h2>These Maps Be Upgradable!</h2>\n<p>These maps are all free. But most of these maps&nbsp;<em>also&nbsp;</em>have (or will have) the ability to be upgraded and customized. Clear out a dilapidated mansion and then work to take it over as a base. Turn a wizard's room into a cleric's temple... or a druid's garden. Commandeer a sailing vessel and upgrade it over time.</p>\n<p>I have a&nbsp;<strong>Patreon&nbsp;</strong>for fans who value this kind of extensibility of game play at&nbsp;<a href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">https://www.patreon.com/baileywiki&nbsp;</a></p>\n<p>&nbsp;</p>\n<h2>Modules in Use (Optional)</h2>\n<p>Whenever possible, I use the following modules. You'll want to get your hands on them for the full effect:</p>\n<ul>\n<li><a href=\"https://foundryvtt.com/packages/multilevel-tokens/\" target=\"_blank\" rel=\"noopener\">Multilevel Tokens</a>: I create automatic teleport points to get your players around the map. I also project players from one level so players on another level can see them.</li>\n<li><a href=\"https://foundryvtt.com/packages/tokenmagic/\" target=\"_blank\" rel=\"noopener\">Token Magic FX</a>: Special effects on some maps, including a shimming effect on the Pocket Dimension Mansion.</li>\n<li><a href=\"https://foundryvtt.com/packages/parallaxia/\" target=\"_blank\" rel=\"noopener\">Parallaxia</a>: This module lets you animate tiles, like water running by and other nifty things.</li>\n<li><a href=\"https://foundryvtt.com/packages/fxmaster/\" target=\"_blank\" rel=\"noopener\">FXMaster</a>: Lots of great weather and special effects for your maps.</li>\n</ul>\n<p>&nbsp;</p>\n<h2>About the Galleon Airship</h2>\n<p>For a <strong>complete walkthrough</strong> of the Airship, see this <a href=\"https://youtu.be/xQQ2w8gUzkU\" target=\"_blank\" rel=\"noopener\">YouTube video</a>.</p>\n<p>This is a mighty 6-level sailing vessel meant to serve as a battlemap and base of operations for your crew. This map is available initially as a \"<strong>Single Map</strong>\". While I can deploy it as a multi-scene map, a&nbsp;Single Map might be better for combat and to cut down on load times for your players. Plus it lets you control weather and lighting from one map instead of 6 of them.&nbsp;</p>\n<p>If you have already introduced your players to the Galleon, the Airship makes a perfect upgrade.</p>\n<p><span style=\"text-decoration: underline;\">Modules in Use</span>:&nbsp;<strong>Multilevel Token</strong>&nbsp;hotspots are in place, including the Hold and the Decks.&nbsp;<strong>Parallaxia</strong>&nbsp;is there to move the water under your ship (which you can turn off with a macro, or replace it with another map). And&nbsp;<strong>FXMaster</strong>&nbsp;for creating lovely clouds rolling by.</p>\n<p><span style=\"text-decoration: underline;\">Special Use of Multilevel Token</span>: On the main deck are special MLT zones. Some on the Decks and a big zone in the water. You can place actors anywhere on this Main Deck screen, and they will \"project\" to the same spot from other screens.&nbsp;</p>\n<p><span style=\"text-decoration: underline;\">Special Use of Ambient Sounds</span>: In each level of the Galleon you can hear airship sounds whenever you select a token. These sounds become louder or more muffled as you exit/enter cabins or go further below deck. They are the loudest on the Main Deck outside.</p>\n<p><span style=\"text-decoration: underline;\">Alternative Layouts</span>: You can use all of the artwork in the module folder to split the Galleon across 6 different scenes, or message me through Patreon if you'd like to see it distributed through the module that way.</p>\n<p><strong><span style=\"text-decoration: underline;\">Available Upgrades</span></strong>: The main deck of the Airship is free to anyone. But the<strong> lower levels</strong>, <strong>arcane cannon</strong> upgrade, openning/closing <strong>cargo hold</strong>, are available to Patreons.&nbsp;</p>\n<p>Communicate with me anytime at my&nbsp;<a href=\"https://discord.gg/Sb9E3Tu\" target=\"_blank\" rel=\"noopener\">Discord</a>&nbsp;or via&nbsp;<a href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">Patreon</a>.&nbsp;</p>\n<p>&nbsp;</p>\n<h2 style=\"box-sizing: border-box; user-select: text; color: #191813;\">About the Main Deck Outside</h2>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">The Main Deck Outside features:</p>\n<ol style=\"box-sizing: border-box; user-select: text; color: #191813;\">\n<li style=\"box-sizing: border-box; user-select: text;\">Staircases to various tiers</li>\n<li style=\"box-sizing: border-box; user-select: text;\">Spinning propeller and engine sounds as you get closer</li>\n<li style=\"box-sizing: border-box; user-select: text;\">Projection regions on each deck project Actor tokens to other levels of the airship</li>\n<li style=\"box-sizing: border-box; user-select: text;\">Various doors (marked by a subtle mounted torch), to enter the Map Room, Mess Hall and Captain's quarters.</li>\n<li style=\"box-sizing: border-box; user-select: text;\">Arcana thrusters featuring Foundry 7.5 lighting</li>\n</ol>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">Try changing the weather and night/day modes to mix things up!</p>\n<p>&nbsp;</p>\n<h2>About the Main Deck Rooms and Captains Quarters</h2>\n<p>The Main Deck includes a&nbsp;<strong>Map Room</strong>&nbsp;on the left-hand side, and the&nbsp;<strong>Mess Hall</strong>&nbsp; on the right-hand-side, both accessible doors subtly marked by mounted torches on the Main Deck Outside. Players can access the below decks from either area.</p>\n<p><span style=\"color: #191813;\"><strong>The Captains Quarters</strong>&nbsp;can be reached from the Main Deck Outside. Look for the subtle mounted torch that marks the doorway.</span></p>\n<p>&nbsp;</p>\n<h2 style=\"box-sizing: border-box; user-select: text; color: #191813;\">About the Gun Deck, Hold and Crew Quarters</h2>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">The gun deck features a full armarment of cannons and a crew lounge/meeting area. There is also a large openning in the middle of the deck where players can see down into the Hold below.&nbsp;</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">There are&nbsp;<strong style=\"box-sizing: border-box; user-select: text;\">three special Multilevel Token regions</strong>&nbsp;over this hole. They not only project players from down below, but a player can also jump into the hole, and they will be teleported to the Hold.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">There are multilple staircases/ladders from this level to the levels above and below.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">There is also a&nbsp;<strong style=\"box-sizing: border-box; user-select: text;\">brig</strong>&nbsp;to the far left-hand side of the Hold/Quarters level.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">The Airship features additional <strong>windows </strong>in the living quarters and a breathtaking <strong>balcony </strong>off the back of the ship.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<h2 style=\"box-sizing: border-box; user-select: text; color: #191813;\">The Bilge</h2>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">The Airship Bilge is not just for looks. It's been outfitted with a set of doors that can be opened. There is a <strong>Multilevel Token Hotspot</strong> in that opening to <strong>transport </strong>your users to whatever map you have waiting for them.</p>","_id":"VNLaFL85sIWTgfVL"}
{"name":"The Multiportal","permission":{"default":0,"YwtI0H1etkF76X7T":3},"flags":{"core":{"sourceId":"JournalEntry.uhmmtFQVWXZMyjjS"}},"content":"<p>Welcome. I'm Baileywiki, and thanks for trying out my maps for Foundry VTT. Some things you want to know:</p>\n<p><span style=\"color: #191813;\">UPDATE 10/22/20: Now using&nbsp;<strong>core Foundry lighting</strong>&nbsp;so Dancing Lights module is no longer needed.</span></p>\n<p><span style=\"color: #191813;\">&nbsp;</span></p>\n<h2>These Maps Be Upgradable!</h2>\n<p>These maps are all free. But most of these maps <em>also </em>have (or will have) the ability to be upgraded and customized. Clear out a dilapidated mansion and then work to take it over as a base. Turn a wizard's room into a cleric's temple... or a druid's garden. Commandeer a sailing vessel and upgrade it over time.</p>\n<p>I have a <strong>Patreon </strong>for fans who value this kind of extensibility of game play at <a href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">https://www.patreon.com/baileywiki&nbsp;</a></p>\n<p>&nbsp;</p>\n<h2>Modules in Use (Optional)</h2>\n<p>Whenever possible, I use the following modules. You'll want to get your hands on them for the full effect:</p>\n<ul>\n<li><a href=\"https://foundryvtt.com/packages/multilevel-tokens/\" target=\"_blank\" rel=\"noopener\">Multilevel Tokens</a>: I create automatic teleport points to get your players around the map. I also project players from one level so players on another level can see them.</li>\n<li><a href=\"https://foundryvtt.com/packages/tokenmagic/\" target=\"_blank\" rel=\"noopener\">Token Magic FX</a>: Special effects on some maps, including a shimming effect on the Pocket Dimension Mansion.</li>\n<li><a href=\"https://foundryvtt.com/packages/parallaxia/\" target=\"_blank\" rel=\"noopener\">Parallaxia</a>: This module lets you animate tiles, like water running by and other nifty things.</li>\n<li><a href=\"https://foundryvtt.com/packages/fxmaster/\" target=\"_blank\" rel=\"noopener\">FXMaster</a>: Lots of great weather and special effects for your maps.</li>\n</ul>\n<p>&nbsp;</p>\n<h2>About the Multiportal</h2>\n<p>The Multiportal is a special map that can be easily changed within Foundry. Just open up the Config for the map, find the main map image, and browse to the module directory &gt; <strong>modules/baileywiki-maps/maps/multiportal/</strong>. Inside that directory are many different types of portals like Fire, Fey or Void. See below for the full list.</p>\n<p><span style=\"text-decoration: underline;\">Portal Type Customization</span>: just go into the module folder and find alternative types.&nbsp;</p>\n<p><span style=\"text-decoration: underline;\">Modules in Use</span>: (optional)</p>\n<ul>\n<li><span style=\"text-decoration: underline;\">Core Foundry Lights</span>: for a pulsing effect. Turn on Night cycle to see it best.</li>\n<li><span style=\"text-decoration: underline;\">Token Magic FX</span>: The river and portal itself will shimmer with magic effect</li>\n<li><span style=\"text-decoration: underline;\">FXMaster</span>: Turn on Stars or Embers, and Fog, and set them to a similar color as your portal choice. It really sets the ambiance!</li>\n<li><span style=\"text-decoration: underline;\">Wall Height</span>: The towers at the bridge are only 20 feet high so flying players can see over them.</li>\n</ul>\n<p><strong><span style=\"text-decoration: underline;\">Available Upgrades</span></strong>: Patreons get access to the original Dungeondraft file that lets you manipulate this map as much as you like and create new portal types with one click!</p>\n<p>The premium Foundry module also comes with a few more portal types in the pack.</p>\n<p>Available portals (in this module):</p>\n<ul>\n<li>Fire</li>\n<li>Ice</li>\n<li>Void</li>\n<li>To save on module size, the rest are available for free at my Patreon page:\n<ul>\n<li>Acid</li>\n<li>Earth</li>\n<li>Fey/Forest</li>\n<li>Rot</li>\n<li>Shadow</li>\n<li>Space</li>\n<li>Water</li>\n</ul>\n</li>\n</ul>\n<p>Communicate with me anytime at my <a href=\"https://discord.gg/Sb9E3Tu\" target=\"_blank\" rel=\"noopener\">Discord</a> or via <a href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">Patreon</a>.</p>\n<p>&nbsp;</p>","_id":"cFN3I2NfR00TDVhC"}
{"name":"Magic Shop","permission":{"default":0,"YwtI0H1etkF76X7T":3},"flags":{"core":{"sourceId":"JournalEntry.orTNHEQA0d4Rk7yg"}},"content":"<p>Welcome. I'm Baileywiki, and thanks for trying out my maps for Foundry VTT. Some things you want to know:</p>\n<p><span style=\"color: #191813;\">UPDATE 10/22/20: Now using&nbsp;<strong>core Foundry lighting</strong>&nbsp;so Dancing Lights module is no longer needed. Added lots of special new lighting effects to this one!</span></p>\n<p><span style=\"font-size: 1.5em;\">Maps Be Upgradable!</span></p>\n<p>These maps are all free. But most of these maps <em>also </em>have (or will have) the ability to be upgraded and customized. Clear out a dilapidated mansion and then work to take it over as a base. Turn a wizard's room into a cleric's temple... or a druid's garden. Commandeer a sailing vessel and upgrade it over time.</p>\n<p>I have a <strong>Patreon </strong>for fans who value this kind of extensibility of game play at <a href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">https://www.patreon.com/baileywiki&nbsp;</a></p>\n<p>&nbsp;</p>\n<h2>Modules in Use (Optional)</h2>\n<p>Whenever possible, I use the following modules. You'll want to get your hands on them for the full effect:</p>\n<ul>\n<li><a href=\"https://foundryvtt.com/packages/multilevel-tokens/\" target=\"_blank\" rel=\"noopener\">Multilevel Tokens</a>: I create automatic teleport points to get your players around the map. I also project players from one level so players on another level can see them.</li>\n<li><a href=\"https://foundryvtt.com/packages/tokenmagic/\" target=\"_blank\" rel=\"noopener\">Token Magic FX</a>: Special effects on some maps, including a shimming effect on the Pocket Dimension Mansion.</li>\n<li><a href=\"https://foundryvtt.com/packages/parallaxia/\" target=\"_blank\" rel=\"noopener\">Parallaxia</a>: This module lets you animate tiles, like water running by and other nifty things.</li>\n<li><a href=\"https://foundryvtt.com/packages/fxmaster/\" target=\"_blank\" rel=\"noopener\">FXMaster</a>: Lots of great weather and special effects for your maps.</li>\n</ul>\n<p>&nbsp;</p>\n<h2>About the Magic Shop</h2>\n<p>The Magic Shop has 4 distinct rooms featuring various <strong>ambient sounds</strong> and <strong>lots of special lights</strong>:</p>\n<ol>\n<li>Main shop area with loft</li>\n<li>Backroom kitchen, workshop and storage</li>\n<li>Bedroom and bathroom</li>\n<li>Secret glyph/teleport room accessible through a secret entrance behind the bookshelf in the bedroom</li>\n</ol>\n<p>&nbsp;</p>\n<p><span style=\"text-decoration: underline;\">Modules in Use</span>: Dancing Lights</p>\n<p><strong><span style=\"text-decoration: underline;\">Upcoming Upgrades</span></strong>: Planning on different shop and building types which will eventually snap or link together to form a town/street area, or just create different places of interest for you to drop into your own urban environments. I'll also provide damaged and unfurnished versions of this.</p>\n<p>&nbsp;</p>\n<p>Communicate with me anytime at my <a href=\"https://discord.gg/Sb9E3Tu\" target=\"_blank\" rel=\"noopener\">Discord</a> or via <a href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">Patreon</a>.</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>","_id":"kwjnV0BQFwPpal5D"}
{"name":"Mansion Level 1","permission":{"default":0,"YwtI0H1etkF76X7T":3},"flags":{"core":{"sourceId":"JournalEntry.vwCLsLmhFwfRqX5b"}},"content":"<p>Welcome. I'm Baileywiki, and thanks for trying out my maps for Foundry VTT. Some things you want to know:</p>\n<p><span style=\"color: #191813;\">UPDATE 10/22/20: Now using&nbsp;<strong>core Foundry lighting</strong>&nbsp;so Dancing Lights module is no longer needed.</span></p>\n<p><span style=\"color: #191813;\">&nbsp;</span></p>\n<h2>These Maps Be Upgradable!</h2>\n<p>These maps are all free. But most of these maps <em>also </em>have (or will have) the ability to be upgraded and customized. Clear out a dilapidated mansion and then work to take it over as a base. Turn a wizard's room into a cleric's temple... or a druid's garden. Commandeer a sailing vessel and upgrade it over time.</p>\n<p>I have a <strong>Patreon </strong>for fans who value this kind of extensibility of game play at <a href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">https://www.patreon.com/baileywiki&nbsp;</a></p>\n<p>&nbsp;</p>\n<h2>Modules in Use (Optional)</h2>\n<p>Whenever possible, I use the following modules. You'll want to get your hands on them for the full effect:</p>\n<ul>\n<li><a href=\"https://foundryvtt.com/packages/multilevel-tokens/\" target=\"_blank\" rel=\"noopener\">Multilevel Tokens</a>: I create automatic teleport points to get your players around the map. I also project players from one level so players on another level can see them.</li>\n<li><a href=\"https://foundryvtt.com/packages/tokenmagic/\" target=\"_blank\" rel=\"noopener\">Token Magic FX</a>: Special effects on some maps, including a shimming effect on the Pocket Dimension Mansion.</li>\n<li><a href=\"https://foundryvtt.com/packages/parallaxia/\" target=\"_blank\" rel=\"noopener\">Parallaxia</a>: This module lets you animate tiles, like water running by and other nifty things.</li>\n<li><a href=\"https://foundryvtt.com/packages/fxmaster/\" target=\"_blank\" rel=\"noopener\">FXMaster</a>: Lots of great weather and special effects for your maps.</li>\n</ul>\n<p>&nbsp;</p>\n<h2>About the Mansion</h2>\n<p>The Mansion comes in two varieties, \"normal\" and Pocket Dimension (Mordenkainen). But you can further customize the <strong>landscape</strong>.</p>\n<p><span style=\"text-decoration: underline;\">Landscape Customization</span>: Just to go into the source files in the module and look from Snow, Grass or Void terrains. Make these the background or drop them in as a PNG.&nbsp;</p>\n<p><span style=\"text-decoration: underline;\">Transparent PNGs</span>: You also have the PNG files for each level in case you want to drop them into another map.</p>\n<p><span style=\"text-decoration: underline;\">Modules in Use</span>: If you have Multilevel Tokens, Dancing Lights and Token Magic FX, you'll find those all work on this map. Also, <strong>Token Magic FX</strong> is used in the Pocket Mansion in order to shimmer the background.</p>\n<p>&nbsp;</p>\n<h2>Available Upgrades</h2>\n<p>Patreons get snap-in PNGs to turn every section of the Mansion into a ruined wreck or to unfurnish everything. Plus lots of alternative rooms like a<strong> pool, billiards room, pet room, druid's garden, sparring room, cleric's temple and more!</strong></p>\n<p>Remember, the Mansion has 3 levels. If you import all 3 levels, the teleports should work.</p>\n<p>Communicate with me anytime at my <a href=\"https://discord.gg/Sb9E3Tu\" target=\"_blank\" rel=\"noopener\">Discord</a> or via <a href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">Patreon</a>.</p>\n<p>&nbsp;</p>\n<h2>About the Mansion Level 1</h2>\n<p>The first level of the mansion features a number of staircases with automatic teleportation and the following areas:</p>\n<ol>\n<li>Foyer/entrance (featuring Multilevel Token projection area)</li>\n<li>Hallways and lounge</li>\n<li>Tower with war room (bottom-left)</li>\n<li>Bedrooms</li>\n<li>Kitchen (top-right)</li>\n<li>Dining Room (featuring Multilevel Token projection area)</li>\n<li>Library (top-left)</li>\n</ol>","_id":"m8GP3QtI5uO4aUQq"}
{"name":"gm-only","permission":{"default":0,"YwtI0H1etkF76X7T":3},"flags":{"core":{"sourceId":"JournalEntry.a54QpUHlzIDVudLE"}},"content":"<p>this is a journal note for the GM only. It's permissions should be set to for the GM only, and if you assign a map pin to this note, that map pin will not be visibile by players.</p>\n<p>&nbsp;</p>\n<p>Use this for teleport points that you want to control activation yourself.</p>\n<p>&nbsp;</p>\n<p>Alternatively, you can use the 'stair' journal entry if you want players to interact.</p>","_id":"t9bhuaPCZAmfZulu"}
{"name":"The Galleon Ghost Ship","permission":{"default":0,"YwtI0H1etkF76X7T":3},"flags":{"core":{"sourceId":"JournalEntry.toO5mJsgnG21ly4H"}},"content":"<p>The main deck of the Ghost Galleon is ready for a <strong>free </strong>spooky encounter.&nbsp; To explore the other 5 levels of ship and much more, download the Ghost Galleon PNGs from <a href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">https://www.patreon.com/baileywiki</a>&nbsp;</p>\n<p><span style=\"color: #191813;\">UPDATE 10/22/20: Now using&nbsp;<strong>core Foundry lighting</strong>&nbsp;so Dancing Lights module is no longer needed.</span></p>\n<p><span style=\"color: #191813;\">&nbsp;</span></p>\n<h2 style=\"box-sizing: border-box; user-select: text; color: #191813;\">Modules in Use (Optional)</h2>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">Whenever possible, I use the following modules. You'll want to get your hands on them for the full effect:</p>\n<ul style=\"box-sizing: border-box; user-select: text; color: #191813;\">\n<li style=\"box-sizing: border-box; user-select: text;\"><a style=\"box-sizing: border-box; user-select: text;\" href=\"https://foundryvtt.com/packages/multilevel-tokens/\" target=\"_blank\" rel=\"noopener\">Multilevel Tokens</a>: I create automatic teleport points to get your players around the map. I also project players from one level so players on another level can see them.</li>\n<li style=\"box-sizing: border-box; user-select: text;\"><a style=\"box-sizing: border-box; user-select: text;\" href=\"https://foundryvtt.com/packages/tokenmagic/\" target=\"_blank\" rel=\"noopener\">Token Magic FX</a>: Special effects on some maps, including a shimming effect on the Pocket Dimension Mansion.</li>\n<li style=\"box-sizing: border-box; user-select: text;\"><a style=\"box-sizing: border-box; user-select: text;\" href=\"https://foundryvtt.com/packages/parallaxia/\" target=\"_blank\" rel=\"noopener\">Parallaxia</a>: This module lets you animate tiles, like water running by and other nifty things.</li>\n<li style=\"box-sizing: border-box; user-select: text;\"><a style=\"box-sizing: border-box; user-select: text;\" href=\"https://foundryvtt.com/packages/fxmaster/\" target=\"_blank\" rel=\"noopener\">FXMaster</a>: Lots of great weather and special effects for your maps.</li>\n</ul>\n<p>&nbsp;</p>\n<h2 style=\"box-sizing: border-box; user-select: text; color: #191813;\">About the Ghost Galleon</h2>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">This was once a mighty 6-level sailing vessel meant to serve as a battlemap and base of operations for your crew. But it's been taken over by... ghosts? Cursed pirates? Let your players clean it out, and then offer them the magically renovated Galleon as a mobile base for their next campaign arc. The normal Galleon is available for free in the module's compendium.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\"><span style=\"text-decoration: underline;\">Alternative Layouts</span>: This map is available initially as a \"<strong style=\"box-sizing: border-box; user-select: text;\">Multi-scene Map</strong>\".&nbsp; It is meant for parties to go through scene by scene. However, you can always use the scene artwork to recreate all of the levels in a single map, if that's your preference. Use a copy of the \"Galleon Single Map\" from the Compendium as an easy starting point. you'll just need to update all of your Multilevel Token hotspots to a unique map name.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\"><span style=\"box-sizing: border-box; user-select: text; text-decoration-line: underline;\">Modules in Use</span>:&nbsp;<strong style=\"box-sizing: border-box; user-select: text;\">Multilevel Token</strong>&nbsp;hotspots are in place, including the Hold, the Decks and the ocean.&nbsp;<strong style=\"box-sizing: border-box; user-select: text;\">Core Foundry Lighting</strong>&nbsp;for green torch fire. And&nbsp;<strong style=\"box-sizing: border-box; user-select: text;\">FXMaster</strong>&nbsp;for creating eerie green fog and supernatural starlight.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\"><span style=\"box-sizing: border-box; user-select: text; text-decoration-line: underline;\">Special Use of Multilevel Token</span>: On the main deck are special MLT zones. Some on the Decks and a big zone in the water. You can place actors anywhere on this Main Deck screen, and they will \"project\" to the same spot from other screens. This way your players can see each other and enemies from anywhere on the ship (assuming line of sight). You should also be able to target these clones in combat (if you're using the Single Map version).&nbsp;<strong style=\"box-sizing: border-box; user-select: text;\">It is important that you don't drop Actors directly in the \"projected\" hotspots</strong>. They won't project to other areas, and you may lose track of where you put them. Just drop them into the Main Deck screen or one of the rooms.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\"><span style=\"box-sizing: border-box; user-select: text; text-decoration-line: underline;\">Special Use of Ambient Sounds</span>: In each level of the Galleon you can hear sailing sounds whenever you select a token. These sounds become louder or more muffled as you exit/enter cabins or go further below deck. They are the loudest on the Main Deck outside.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<h2 style=\"box-sizing: border-box; user-select: text; color: #191813;\">Available Upgrades</h2>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">The free version of the Ghost Galleon includes the main deck. Patreons get access to the other 4 levels of the ship!</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">&nbsp;</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813;\">Communicate with me anytime at my&nbsp;<a style=\"box-sizing: border-box; user-select: text;\" href=\"https://discord.gg/Sb9E3Tu\" target=\"_blank\" rel=\"noopener\">Discord</a>&nbsp;or via&nbsp;<a style=\"box-sizing: border-box; user-select: text;\" href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">Patreon</a>.&nbsp;</p>","_id":"vqlz2xIikrH1aRtd"}
{"name":"Mansion Basement","permission":{"default":0,"YwtI0H1etkF76X7T":3},"flags":{"core":{"sourceId":"JournalEntry.KFeM1ZvjRVgsKhUL"}},"content":"<p>Welcome. I'm Baileywiki, and thanks for trying out my maps for Foundry VTT. Some things you want to know:</p>\n<p><span style=\"color: #191813;\">UPDATE 10/22/20: Now using <strong>core Foundry lighting</strong> so Dancing Lights module is no longer needed.</span></p>\n<h2>These Maps Be Upgradable!</h2>\n<p>These maps are all free. But most of these maps <em>also </em>have (or will have) the ability to be upgraded and customized. Clear out a dilapidated mansion and then work to take it over as a base. Turn a wizard's room into a cleric's temple... or a druid's garden. Commandeer a sailing vessel and upgrade it over time.</p>\n<p>I have a <strong>Patreon </strong>for fans who value this kind of extensibility of game play at <a href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">https://www.patreon.com/baileywiki&nbsp;</a></p>\n<p>&nbsp;</p>\n<h2>Modules in Use (Optional)</h2>\n<p>Whenever possible, I use the following modules. You'll want to get your hands on them for the full effect:</p>\n<ul>\n<li><a href=\"https://foundryvtt.com/packages/multilevel-tokens/\" target=\"_blank\" rel=\"noopener\">Multilevel Tokens</a>: I create automatic teleport points to get your players around the map. I also project players from one level so players on another level can see them.</li>\n<li><a href=\"https://foundryvtt.com/packages/tokenmagic/\" target=\"_blank\" rel=\"noopener\">Token Magic FX</a>: Special effects on some maps, including a shimming effect on the Pocket Dimension Mansion.</li>\n<li><a href=\"https://foundryvtt.com/packages/wall-height/\" target=\"_blank\" rel=\"noopener\">Wall Height</a>: For maps with walls that can be seen under or over by certain players when flying, for example.</li>\n<li><a href=\"https://foundryvtt.com/packages/parallaxia/\" target=\"_blank\" rel=\"noopener\">Parallaxia</a>: This module lets you animate tiles, like water running by and other nifty things.</li>\n<li><a href=\"https://foundryvtt.com/packages/fxmaster/\" target=\"_blank\" rel=\"noopener\">FXMaster</a>: Lots of great weather and special effects for your maps.</li>\n</ul>\n<p>&nbsp;</p>\n<h2>About the Mansion</h2>\n<p>The Mansion comes in two varieties, \"normal\" and Pocket Dimension (Mordenkainen). But you can further customize the <strong>landscape</strong>.</p>\n<p><span style=\"text-decoration: underline;\">Landscape Customization</span>: Just to go into the source files in the module and look from Snow, Grass or Void terrains. Make these the background or drop them in as a PNG.&nbsp;</p>\n<p><span style=\"text-decoration: underline;\">Transparent PNGs</span>: You also have the PNG files for each level in case you want to drop them into another map.</p>\n<p><span style=\"text-decoration: underline;\">Modules in Use</span>: If you have Multilevel Tokens, Dancing Lights and Token Magic FX, you'll find those all work on this map. Also, <strong>Token Magic FX</strong> is used in the Pocket Mansion in order to shimmer the background.</p>\n<p><strong><span style=\"text-decoration: underline;\">Available Upgrades</span></strong>: Patreons get snap-in PNGs to turn every section of the Mansion into a ruined wreck or to unfurnish everything. Future changes include new room types.</p>\n<p>Remember, the Mansion has 3 levels. If you import all 3 levels, the teleports should work.</p>\n<p>Communicate with me anytime at my <a href=\"https://discord.gg/Sb9E3Tu\" target=\"_blank\" rel=\"noopener\">Discord</a> or via <a href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">Patreon</a>.</p>\n<p>&nbsp;</p>\n<h2>About the Mansion Basement</h2>\n<p>The basement is accessible from two routes: (1) the tower in the lower-left corner, and (2) the kitchen in the upper-right corner.</p>\n<p>&nbsp;</p>\n<p>The Tower Entrance leads to a dungeon featuring a <strong>cell</strong> to lock away enemies and a <strong>vault</strong> to store valuables.&nbsp;</p>\n<p>The Kitchen Entrance leads to a <strong>storage room</strong> with a secret entrance to a <strong>glyph/teleportation room.</strong></p>","_id":"zU3JWx2lMSwMNQyF"}
{"name":"Mansion Level 2","permission":{"default":0,"YwtI0H1etkF76X7T":3},"flags":{"core":{"sourceId":"JournalEntry.SYup6mIt9NWdzdIb"}},"content":"<p>Welcome. I'm Baileywiki, and thanks for trying out my maps for Foundry VTT. Some things you want to know:</p>\n<p><span style=\"color: #191813;\">UPDATE 10/22/20: Now using&nbsp;<strong>core Foundry lighting</strong>&nbsp;so Dancing Lights module is no longer needed.</span></p>\n<h2>These Maps Be Upgradable!</h2>\n<p>These maps are all free. But most of these maps <em>also </em>have (or will have) the ability to be upgraded and customized. Clear out a dilapidated mansion and then work to take it over as a base. Turn a wizard's room into a cleric's temple... or a druid's garden. Commandeer a sailing vessel and upgrade it over time.</p>\n<p>I have a <strong>Patreon </strong>for fans who value this kind of extensibility of game play at <a href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">https://www.patreon.com/baileywiki&nbsp;</a></p>\n<p>&nbsp;</p>\n<h2>Modules in Use (Optional)</h2>\n<p>Whenever possible, I use the following modules. You'll want to get your hands on them for the full effect:</p>\n<ul>\n<li><a href=\"https://foundryvtt.com/packages/multilevel-tokens/\" target=\"_blank\" rel=\"noopener\">Multilevel Tokens</a>: I create automatic teleport points to get your players around the map. I also project players from one level so players on another level can see them.</li>\n<li><a href=\"https://foundryvtt.com/packages/tokenmagic/\" target=\"_blank\" rel=\"noopener\">Token Magic FX</a>: Special effects on some maps, including a shimming effect on the Pocket Dimension Mansion.</li>\n<li><a href=\"https://foundryvtt.com/packages/wall-height/\" target=\"_blank\" rel=\"noopener\">Wall Height</a>: For maps with walls that can be seen under or over by certain players when flying, for example.</li>\n<li><a href=\"https://foundryvtt.com/packages/parallaxia/\" target=\"_blank\" rel=\"noopener\">Parallaxia</a>: This module lets you animate tiles, like water running by and other nifty things.</li>\n<li><a href=\"https://foundryvtt.com/packages/fxmaster/\" target=\"_blank\" rel=\"noopener\">FXMaster</a>: Lots of great weather and special effects for your maps.</li>\n</ul>\n<p>&nbsp;</p>\n<h2>About the Mansion</h2>\n<p>The Mansion comes in two varieties, \"normal\" and Pocket Dimension (Mordenkainen). But you can further customize the <strong>landscape</strong>.</p>\n<p><span style=\"text-decoration: underline;\">Landscape Customization</span>: Just to go into the source files in the module and look from Snow, Grass or Void terrains. Make these the background or drop them in as a PNG.&nbsp;</p>\n<p><span style=\"text-decoration: underline;\">Transparent PNGs</span>: You also have the PNG files for each level in case you want to drop them into another map.</p>\n<p><span style=\"text-decoration: underline;\">Modules in Use</span>: If you have Multilevel Tokens, Dancing Lights and Token Magic FX, you'll find those all work on this map. Also, <strong>Token Magic FX</strong> is used in the Pocket Mansion in order to shimmer the background.</p>\n<p><strong><span style=\"text-decoration: underline;\">Available Upgrades</span></strong>: Patreons get snap-in PNGs to turn every section of the Mansion into a ruined wreck or to unfurnish everything. Future changes include new room types.</p>\n<p>Remember, the Mansion has 3 levels. If you import all 3 levels, the teleports should work.</p>\n<p>Communicate with me anytime at my <a href=\"https://discord.gg/Sb9E3Tu\" target=\"_blank\" rel=\"noopener\">Discord</a> or via <a href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">Patreon</a>.</p>\n<p>&nbsp;</p>\n<h2>About the Mansion Level 2</h2>\n<p>The second level of the mansion features a number of staircases with automatic teleportation and the following areas:</p>\n<ol>\n<li>Foyer/entrance (featuring Multilevel Token target area for seeing actors on Level 1)</li>\n<li>Landing</li>\n<li>Tower wizards room (bottom-left)</li>\n<li>Bedrooms</li>\n<li>Large bedroom (top-right)</li>\n<li>Dining Room (featuring Multilevel Token projection area for seeing actors on Level 1)</li>\n<li>Master bedroom (top-left)</li>\n</ol>","_id":"zWi4YH3JjWmYDjEB"}
